Punch Perfect: Fighting MoCap Animations
A MoCap animations pack with 123 high-quality boxing animations for seamless punch chaining and realistic movement in fighting games.

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- Category:
- 3D › Animations
- Developer:
- New Game Studio
- Price:
- $39.95
- Rating:
- Favorites:
- 10
- Supported Unity Versions:
- 2021.3.1 or higher
- Current Version:
- 1.0
- Download Size:
- 14.44 MB
- Last Update:
- Mar 10, 2025
- Description:
- This motion capture animation pack includes 123 high-quality boxing animations, providing fluid and realistic character movement captured from an experienced athlete. The pack contains only animations, and the video and playable demo are from the Punch Perfect: Boxing Animations & Tools package, which includes additional scripts, controllers, and mechanics.
Special Offer: Owners of this animations pack get $40 off (over 65%) when upgrading to the complete toolkit! Owners of this animations pack can purchase BoxingRing with a 50% discount!
The pack includes:
* 123 Professional MoCap Animations
* Footwork (16 animations) - Forward, backward, lateral, and diagonal steps & movements for dynamic movement.
* Punches (10 base animations) - Jab, Cross, Hook, Uppercut, and Body Punches.
* Punch + Step (80 animations) - Variations with movement in different directions for realistic footwork and attacks.
* Slips (8 animations) - Fast head movements to evade incoming punches.
* Hit Reactions (6 animations) - Different hit impact animations for head and body shots.
* Idle Stance (1 animation) - A realistic boxing stance to maintain immersion.
Full animations list in Technical details!
This pack is perfect for game developers looking to add authentic fighting animations to their project. - Technical Details:
- Full Animations List:
1. Locomotion:
* Forward
* Backward
* Left
* Right
* Forward-Left
* Backward-Right
* Forward-Right
* Backward-Left
2. Steps:
* Forward
* Backward
* Left
* Right
* Forward-Left
* Backward-Right
* Forward-Right
* Backward-Left
3. Punches:
* Jab
* Jab-Forward
* Jab-Backward
* Jab-Left
* Jab-Right
* Jab-Forward-Left
* Jab-Backward-Right
* Jab-Forward-Right
* Jab-Backward-Left
* Cross
* Cross-Forward
* Cross-Backward
* Cross-Left
* Cross-Right
* Cross-Forward-Left
* Cross-Backward-Right
* Cross-Forward-Right
* Cross-Backward-Left
* LeadHook
* LeadHook-Forward
* LeadHook-Backward
* LeadHook-Left
* LeadHook-Right
* LeadHook-Forward-Left
* LeadHook-Backward-Right
* LeadHook-Forward-Right
* LeadHook-Backward-Left
* RearHook
* RearHook-Forward
* RearHook-Backward
* RearHook-Left
* RearHook-Right
* RearHook-Forward-Left
* RearHook-Backward-Right
* RearHook-Forward-Right
* RearHook-Backward-Left
* LeadUppercut
* LeadUppercut-Forward
* LeadUppercut-Backward
* LeadUppercut-Left
* LeadUppercut-Right
* LeadUppercut-Forward-Left
* LeadUppercut-Backward-Right
* LeadUppercut-Forward-Right
* LeadUppercut-Backward-Left
* RearUppercut
* RearUppercut-Forward
* RearUppercut-Backward
* RearUppercut-Left
* RearUppercut-Right
* RearUppercut-Forward-Left
* RearUppercut-Backward-Right
* RearUppercut-Forward-Right
* RearUppercut-Backward-Left
* BodyJab
* BodyJab-Forward
* BodyJab-Backward
* BodyJab-Left
* BodyJab-Right
* BodyJab-Forward-Left
* BodyJab-Backward-Right
* BodyJab-Forward-Right
* BodyJab-Backward-Left
* BodyCross
* BodyCross-Forward
* BodyCross-Backward
* BodyCross-Left
* BodyCross-Right
* BodyCross-Forward-Left
* BodyCross-Backward-Right
* BodyCross-Forward-Right
* BodyCross-Backward-Left
* LeadBodyHook
* LeadBodyHook-Forward
* LeadBodyHook-Backward
* LeadBodyHook-Left
* LeadBodyHook-Right
* LeadBodyHook-Forward-Left
* LeadBodyHook-Backward-Right
* LeadBodyHook-Forward-Right
* LeadBodyHook-Backward-Left
* RearBodyHook
* RearBodyHook-Forward
* RearBodyHook-Backward
* RearBodyHook-Left
* RearBodyHook-Right
* RearBodyHook-Forward-Left
* RearBodyHook-Backward-Right
* RearBodyHook-Forward-Right
* RearBodyHook-Backward-Left
4. Slips:
* Slip-Forward
* Slip-Backward
* Slip-Left
* Slip-Right
* Slip-Forward-Left
* Slip-Backward-Right
* Slip-Forward-Right
* Slip-Backward-Left
5. Blocks:
* Low-Guard
* High-Guard
6. Stance
7. Hits:
* Hit-Head-Front
* Hit-Head-Left
* Hit-Head-Right
* Hit-Body-Front
* Hit-Body-Left
* Hit-Body-Right - Continue »