Procedural Billboard Bloom
Procedural Billboard Bloom: A high-performance, customizable, and time-saving solution for creating bloom effects in Unity, ideal for mobile and VR projects.

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- Category:
- Tools › Particles-effects
- Developer:
- Leo Grieve
- Price:
- $6
- Favorites:
- 4
- Supported Unity Versions:
- 6000.0.27 or higher
- Current Version:
- 1.1.1
- Download Size:
- 1.40 MB
- Last Update:
- Nov 27, 2024
- Description:
- Procedural Billboard Bloom is a game-changing solution for creating bloom effects in Unity. It leverages the Unity Burst Compiler for high performance, even on low-end devices. This package offers runtime modifications, automation, and customization options, making it an ideal choice for mobile and VR projects.
Key features include:
* High performance with the Unity Burst Compiler
* Runtime modifications for dynamic lighting and visual effects
* Time-saving automation for generating bloom billboards
* Edge fading for seamless visuals
* Customizable bloom colors
* Virtual Reality support
* Pixelated effect for stylized projects
Bloom billboards are a more performant and customizable alternative to traditional bloom post-processing effects. They can be created procedurally within the Unity editor and modified at runtime, eliminating the need for manual image editing and programming.
Procedural Billboard Bloom addresses the shortcomings of traditional bloom billboards by providing a more efficient and flexible solution. It is perfect for projects that require dynamic lighting, performant visuals, and a unique bloom effect. - Technical Details:
- Procedural Billboard Bloom uses the Unity Burst Compiler to generate bloom billboards quickly and efficiently. It utilizes the depth buffer for edge fading and allows for customizable bloom colors. The package is designed to work seamlessly with VR projects and can be used to create pixelated bloom effects for stylized projects.
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