Playable Vehicle AI
Transform your cars into AI to set up a traffic system, car race, or simple trip from point A to point B, based on the EVP controller.

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- Category:
- Templates › Systems
- Developer:
- Simon's Assets
- Price:
- $35
- Favorites:
- 10
- Supported Unity Versions:
- 6000.0.23 or higher
- Current Version:
- 1.0.0
- Download Size:
- 29.46 MB
- Last Update:
- Feb 3, 2025
- Description:
- Playable Vehicle AI allows you to easily transform your cars into AI to set up a traffic system, car race, or simple trip from point A to point B. It is based on the EVP controller and Navigation package, which enables you to create a Navmesh for your roads. You can create waypoints that allow cars to drive from one to another, and each waypoint can be connected to one or more other waypoints to manage a complex traffic system. Complex intersections can be created in two clicks using prefabricated waypoint groups. Installing cars can be done in one click using the car creation tool. The package also includes a 'Free-Roaming-Template' scene and a car race scene. The cars contained in the asset come from the Kenney Car Kit pack.
- Technical Details:
- Features List:
Cars drive is based on the AI Navigation package and waypoints that you can create to fit the roads of your world.
- Each waypoint has a list of connections. The car will choose a first waypoint and then follow each connection when it reaches the waypoint.
- When there are several possible connections, the car chooses a connection randomly.
- To reach the next waypoint, the car uses a navmesh surface to get a navpath.
- To add or remove a Traffic Light on a waypoint, simply check/uncheck a parameter on the waypoint.
- You can choose the maximum speed of each car.
- Each car also contains a sensor in which you can set the waypoint detection distance, enter a particular target (Police behavior).
- By default, the car stops when it encounters another car or when it encounters a collider whose GameObject is named 'StopCollider' or 'PriorityStop' (used for traffic lights and cross roads).
- A Car Creator Tool is available that helps you to configure several cars in seconds. It adds WheelColliders, Camera, Vehicle Controller components, Vehicle AI components, etc... and all you need to create a Playable Car with AI capabilities with your own models.
- A Spawn components, Unspawn components, and a SpawnerManagement component are here to help you configure the way your cars will spawn, unspawn, and which waypoint will be available for spawning cars. Once again, you simply have to check a parameter on a waypoint to turn it into a Car Spawner.
- Cars can be police and chase the player when he steals a car, runs a red light, exceeds the speed limit, or injures another car. - Continue »