Platform | Platform Move/Object Move Framework
Comprehensive platform movement system with various modes and customization options for dynamic and interactive platforms in Unity projects.

* This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost. $4.99
- Category:
- Templates › Systems
- Developer:
- Golem Kin Games
- Price:
- $4.99
- Favorites:
- 5
- Supported Unity Versions:
- 2022.3.35 or higher
- Current Version:
- 1.0
- Download Size:
- 7.95 MB
- Last Update:
- Oct 8, 2024
- Description:
- The Platform Controller is a fully-featured platform movement system that supports multiple movement modes and customization options. Key features include:
Multiple platform modes: linear, Bezier, spiral, rotating, raising, and blinking platforms
Customizable movement: adjust speed, easing curves, and movement patterns
Looping and PingPong support: configure platforms to loop, PingPong, or perform a one-way trip
Full editor gizmos: visualize and edit platform paths directly in the Scene view
Chain sequencing: create complex platform interactions by linking sub-platforms together with customizable delay
Adjustable update modes: control the update loop for each platform (Update, FixedUpdate, or LateUpdate)
Timed event support: platforms can switch behaviors after a given time for more dynamic interactions
Blinking and disappearing platforms: platforms can blink in and out of visibility on a set timer
The Platform Controller includes full Unity Editor support, allowing you to:
Visualize platform paths and adjustments via interactive gizmos
Adjust color, size, and visibility for better Scene management
Tailor the platform's behavior directly in the Inspector with easy-to-use settings
Perfect for platformer games, puzzle games, and adventure games, the Platform Controller brings more versatility and control to your Unity projects, enabling you to create engaging platform mechanics with ease. - Technical Details:
- Key features include:
Multiple platform modes: linear, Bezier, spiral, rotating, raising, and blinking platforms
Customizable movement: adjust speed, easing curves, and movement patterns
Looping and PingPong support: configure platforms to loop, PingPong, or perform a one-way trip
Full editor gizmos: visualize and edit platform paths directly in the Scene view
Chain sequencing: create complex platform interactions by linking sub-platforms together with customizable delay
Adjustable update modes: control the update loop for each platform (Update, FixedUpdate, or LateUpdate)
Timed event support: platforms can switch behaviors after a given time for more dynamic interactions
Blinking and disappearing platforms: platforms can blink in and out of visibility on a set timer - Continue »