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PIDI: Skin and Eye Shaders 3 - URP Edition

A modern skin shader with real-time translucency and scattering, and an advanced customizable eye shader that requires no textures.
PIDI: Skin and Eye Shaders 3 - URP Edition Asset Image A modern skin shader with real-time translucency and scattering, and an advanced customizable eye shader that requires no textures.

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$40
Category:
ToolsParticles-effects
Developer:
Irreverent Software - PIDI
Price:
$40
Favorites:
11
Supported Unity Versions:
2021.3.0 or higher
Current Version:
3.2.6
Download Size:
17.84 MB
Last Update:
Jan 7, 2025
Description:
PIDI: Skin and Eye Shaders 3 - URP Edition is a comprehensive solution for realistic skin and eye rendering in Unity. This asset is compatible with Unity 6 and supports Universal RP (2021 & 2022 LTS). The skin shader offers advanced features such as real-time translucency, subsurface scattering, and dynamic wrinkles through GPU tension maps. The eye shader is semi-procedural and requires no texture work, providing full control over every part of the eye's appearance.

This asset is ideal for creating realistic characters, from humans to monsters. It is compatible with a wide range of devices, from mobile to high-end desktop. However, please note that dynamic wrinkles via GPU based tension maps require Vertex Buffer support and are not compatible with WebGL.

The documentation and support for this asset are available in English only. It is recommended to use LTS versions of Unity to take advantage of the advanced features. Additionally, custom normalmaps and additional textures may be required to utilize the dynamic wrinkles feature, which may not be possible with pre-generated or procedural characters from third-party tools.

This is the individual, per-seat, URP version of the asset, and every member of your team with access to the Unity project where the shader is being used requires a license. If you are working on a larger team or require multiple seats, please check the Team Edition.

The asset includes:

* Real-time Translucency
* Accurate PBR rendering with subsurface scattering
* Dynamic wrinkles via GPU based tension maps (requires Vertex Buffer support, not compatible with WebGL)
* Support for "makeup" effects through channel masks
* Support for a wide range of devices, from mobile to PC
* An advanced semi-procedural eye shader with full control for all properties that requires no texture work on your part
Technical Details:
New! Support for Unity 6
Compatible with Universal RP (2021 & 2022 LTS)
Real-time Translucency
Accurate PBR rendering with subsurface scattering
Dynamic wrinkles via GPU based tension maps (requires Vertex Buffer support, not compatible with WebGL)
Support for "makeup" effects through channel masks
Support for a wide range of devices, from mobile to PC
Bonus - An advanced semi-procedural eye shader with full control for all properties that requires no texture work on your part.
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