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Photon Quantum KCC 3D - Kinematic Character Controller

Quantum KCC 3D is a kinematic character controller for Photon Quantum, handling movement, gravity, and interactions with a modular pipeline of processors for customization and extension.
Photon Quantum KCC 3D - Kinematic Character Controller Asset Image Quantum KCC 3D is a kinematic character controller for Photon Quantum, handling movement, gravity, and interactions with a modular pipeline of processors for customization and extension.

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FREE
Category:
TemplatesPacks
Developer:
Photon Engine
Price:
FREE
Favorites:
7
Supported Unity Versions:
2022.3.55 or higher
Current Version:
1.0
Download Size:
32.43 MB
Last Update:
Mar 6, 2025
Description:
Quantum KCC 3D is a kinematic character controller designed for Photon Quantum, providing a deterministic environment for player and NPC movement. It handles essential movement scenarios, such as step detection, external forces, and ground snapping, while keeping things simple to extend or replace for any game genre. The controller comes with a modular pipeline of 'Processors' to handle friction, collisions, and other interactions, allowing for quick implementation of common gameplay features and retention of freedom to inject custom logic. The sample includes full source code and showcases essential features for building a high-performance multiplayer game with predict rollback and deterministic precision.
Technical Details:
Key features include smooth and deterministic movement, highly customizable movement logic, easy setup, and design for Photon Quantum. It includes a sample project with playground scene, interaction examples, NPC navigation, and first-person and third-person views. The controller also features capsule-based collision and depenetration, gravity, jump, and external forces, step detection and ground snapping, continuous collision detection, processor-driven pipeline, advanced interaction filters, and optimized performance for mobile, PC, or console. It uses dynamic velocity, kinematic velocity, external delta, and CCD for movement, and environment, step up, and ground snap processors for movement logic.
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