Pegasus - Flythroughs for Unity 6
Pegasus - Flythroughs for Unity 6 is a path-based driver/animation controller system for Unity 3D, allowing for easy creation of flythroughs, cutscenes, and character animations.

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- Category:
- Tools › Animation
- Developer:
- Procedural Worlds Inc
- Price:
- $49
- Rating:
- Favorites:
- 1869
- Supported Unity Versions:
- 5.1.0 or higher
- Current Version:
- 2.5.5
- Download Size:
- 14.22 MB
- Last Update:
- Nov 27, 2024
- Description:
- Pegasus is a powerful and easy-to-use system for creating flythroughs, cutscenes, and character animations in Unity 3D. It allows for the control of cameras, animals, vehicles, humans, NPCs, and any other objects along a path. Key features include:
* Path-based driver/animation controller system
* Control cameras, animals, vehicles, humans, NPCs, and any other objects
* Animate characters as they follow paths with formation support
* Local avoidance system for characters to traverse scenes without navmeshes
* Control speed, target, height, and playback from Unity Timeline
* Avoid ground terrain or mesh collisions
* Visualize flythroughs in edit mode
* Looped or non-looped flythroughs
* Extensible trigger system for custom behaviors
* High-performance allocation-free
* Run-time scriptable
Pegasus works with any terrain, building, dungeon, or cave and is extensible and scriptable. It is part of the World Building Bundle for Unity 6 & Gaia Pro VS, available at a 30% discount when purchased individually.
Procedural Worlds, the developer of Pegasus, is an award-winning publisher with a range of Unity awards and certifications, including Unity Verified Solution, Best Development Tool, and Best Publisher. The company offers a range of products and services, including Gaia Pro VS, GeNa, and CTS, and has a team of experts in procedural and AI-powered technology. - Technical Details:
- Pegasus is built on a path-based driver/animation controller system, allowing for the control of various objects along a path. It features a local avoidance system, enabling characters to traverse scenes without navmeshes, and supports looped or non-looped flythroughs. The system is extensible and scriptable, with a high-performance allocation-free design. Pegasus is compatible with Unity 3D and can be used with any terrain, building, dungeon, or cave.
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