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Particle Dynamic Magic URP ULTIMATE - Decals, Particles, Radiosity & Splines

Particle Dynamic Magic URP ULTIMATE is a dynamic particle, decal and spline creation & manipulation framework for Unity, offering creative, performant and unique control of particles & objects.
Particle Dynamic Magic URP ULTIMATE - Decals, Particles, Radiosity & Splines Asset Image Particle Dynamic Magic URP ULTIMATE is a dynamic particle, decal and spline creation & manipulation framework for Unity, offering creative, performant and unique control of particles & objects.

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$69
Category:
ToolsParticles-effects
Developer:
ARTnGAME
Price:
$69
Rating:
(47 reviews)
Favorites:
36
Supported Unity Versions:
2021.3.34 or higher
Current Version:
1.3.5
Download Size:
452.62 MB
Last Update:
Feb 6, 2025
Description:
Particle Dynamic Magic URP ULTIMATE is a dynamic decal, particle and spline creation & manipulation framework that allows creative, performant and unique control of particles & gameobjects in Unity. The system is the URP version of the combined Particle Dynamic Magic and Advanced FX Creator assets, which are for the Standard Pipeline. It includes the Particle Dynamic Magic system, the Angry Bots sample demo mini game and the Global Illumination Proxy system for emulating radiocity, all remade and converted for use in the URP pipeline. The framework offers enhanced performance, dynamic decals, AI particles, single pool distribution system, ribbons system, dynamic grass, local color & lifetime manipulation, 2D particle axis lock and collisions, masked skinned & procedural mesh emission of gameobject particles, new prefab manager, spline performance enhancements and new emission modes, aura effects enhanced, image emission enhanced, new ribbon based dynamic shield effects, special FX shaders for particles, particle shadow receive system, and more than 100 new advanced effects. The framework is written in C# code and the source is provided.
Technical Details:
This is the first release of the particle manipulation framework for URP and will be in ongoing development for some time until some extra features are created, like conversion of the opaque surface shader for the GPU particles to URP, which will come in the next update and also add new extra bonus effects making use of the URP pipeline possibilities.
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