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Particle Dynamic Magic 2: Decal, Spline, AI Particles & dynamics

Particle Dynamic Magic 2 is a dynamic decal, particle, and spline creation and manipulation framework for Unity, offering creative, performant, and unique control of particles and game objects.
Particle Dynamic Magic 2: Decal, Spline, AI Particles & dynamics Asset Image Particle Dynamic Magic 2 is a dynamic decal, particle, and spline creation and manipulation framework for Unity, offering creative, performant, and unique control of particles and game objects.

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$39
Category:
ToolsLevel-design
Developer:
ARTnGAME
Price:
$39
Rating:
(34 reviews)
Favorites:
1409
Supported Unity Versions:
4.3.4 or higher
Current Version:
3.2
Download Size:
192.72 MB
Last Update:
Jul 19, 2024
Description:
Particle Dynamic Magic 2 is a powerful framework for creating and manipulating particles, decals, and splines in Unity. It allows for creative, performant, and unique control of particles and game objects. The system is designed to provide ultimate performance with features such as Multithreading, Single pool distribution methods, and custom Static/Dynamic batching.

The framework can process and create particles from various sources, including splines, images, meshes, and game objects. It also includes manipulators that can interact with particles, alter their behavior, and change their properties. Splines are fully supported in play mode and can be set up for physics-based effects and manipulation.

The system includes a range of features, such as:

* Dynamic decals system for real-time distribution of decals
* AI particles that can sense their environment and react to it
* Single pool distribution system for ultimate performance in massive battles
* Ribbons system for connecting particle trajectories with mesh
* Dynamic grass shader for ultimate performance in realistic grass shading
* Local color and lifetime manipulation
* 2D particle axis lock and collisions
* Masked skinned and procedural mesh emission of game object particles
* New prefab manager for the v2.0 effect collection
* Spline performance enhancements and new emission modes
* Aura effects enhanced
* Image emission enhanced
* New ribbon-based dynamic shield effects
* Special FX shaders for particles
* Particle shadow receive system
* More than 100 new advanced effects

The framework is written in C# code, and the source is provided. It includes a range of demos and prefabs for all effects, and is optimized for mobile and all platforms supported.

The system is available with a discount for users of certain other assets, and support is available through the ARTnGAME Discord Channel and other channels.
Technical Details:
The framework includes a range of features, including:

* Global forces (Gravity, Planar Gravity, Swirl and spin effects, Attract and Repel)
* Turbulence with dynamic vortex creation (multithreaded)
* Spline particles with spline editor and dynamic play mode manipulation of splines
* Skinned animated / procedural / simple mesh and image based emission
* Projection based emission and surface normal conformation for game objects
* Game object scattering and emission (all particle effects apply)
* Particle painting and propagation (e.g. set on fire and catch fire effects)
* Terrain conformation for auras and grass/flower fields
* Dynamic lightning with auto targeting
* Masked mesh emission with normal conformation
* Transition manager for particle motion and changing among emitters
* Music module to make particles dance to the rhythm
* Advanced propagation and collision effects, particle to particle collisions, spray system
* Dynamic elements (fire melt ice, ice freeze objects)
* Dynamic water (with Refractive effects in Unity Pro)
* Cartoon and missiles pack included
* Effects optimized for mobile, all platforms supported
* Prefab Manager with over 200 ready to use effects
* NEW - Static and Dynamic Batching for game object particles
* Editor preview and multiple demos and prefabs for all effects
The framework is written in C# code and the source is provided.
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