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Optimized ScrollView Adapter

Display large amounts of data efficiently through a List, Grid or Table, on any device!
Optimized ScrollView Adapter Asset Image Display large amounts of data efficiently through a List, Grid or Table, on any device!

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$60
Category:
ToolsGui
Developer:
Forbidden Byte
Price:
$60
Rating:
(89 reviews)
Favorites:
868
Supported Unity Versions:
2019.4.40 or higher
Current Version:
7.2.1
Download Size:
4.00 MB
Last Update:
Nov 18, 2024
Description:
Optimized ScrollView Adapter (OSA) is a powerful package that allows you to display large amounts of data efficiently on any device. It provides a plethora of features, including support for List, Grid, and Table views, as well as customization options for item size, orientation, and spacing. OSA can handle up to 2 billion items and is responsive to changes in viewport size. It also includes features such as infinite looping, smooth scrolling, and customizable recycling policy.

OSA is designed to be extensible, with an extensible source code provided and partially customizable recycling policy through provided callbacks. It also includes a ScrollbarFixer that adds auto-hide/hide-when-not-needed animations.

Additionally, OSA includes a range of 'goodies' such as LazyList data structure, AsyncBufferredDataSource class, and Content background scrolling effect. It also supports nested ScrollViews, including nesting a regular ScrollRect as parent/child.

OSA is available in a free micro-version, which is a basic alternative for those that don't need optimization or any of the OSA's nice features. It's very basic and doesn't share the same code with OSA.

Moderate programming experience is required to use OSA, except for Playmaker users which have access to a limited set of features. The package is compatible with all Canvas spaces and includes a range of utility scripts, including PullToRefresh-PullToLoadMore, DateTime picker pop-up, and RemoteImageBehavior.

The package also includes a Playmaker tutorial and a range of demo scenes to get you started. The changelog is available for reference.

Key features:

* Works on any device
* Can handle 2 billion items
* Variable data set
* Items can have different sizes
* Support for Content Size Fitter for items with unknown initial size
* TableView to allow displaying/modifying values from table-like data
* GridView with fixed or auto-adaptable number rows/columns
* Vertical/horizontal orientation and optional spacing/padding
* Custom rotation and scaling, including that of any CanvasScaler
* Configurable snapping
* Responsive to changes in viewport's size
* Multiple item types
* Change item size in real time (ex. animations), even if it's not visible
* Infinite looping, optional
* Smoothly scroll to a specific item
* Extensible source code provided
* Partially customizable recycling policy through provided callbacks
* Enhanced scrollbar functionalities via ScrollbarFixer
* Dragging the items within the list(re-ordering), between 2 lists (transferring) or outside (orphaning)
* Scrolling speed can optionally accelerate with each subsequent drag to navigate faster within the list on demand
* LazyList data structure optimized for large amounts of data
* AsyncBufferredDataSource class to aid in scenarios where data isn't readily available
* Content background scrolling effect, with optional parallax effect
* Gallery effect - middle items bigger than side items, or custom, including changes in rotation
* Nested ScrollViews are supported out of the box (disabled by default, for performance), including nesting a regular ScrollRect as parent/child
* Simple ExpandCollapseOnClick utility script in the example scenes that can be used to expand/shrink items on click
* Supports all Canvas spaces
* PullToRefresh-PullToLoadMore utility script
* DateTime picker pop-up utility which can be used from anywhere (one line of code)
* RemoteImageBehavior - a full solution for downloading images with caching support and adaptive queue management
* PackedGridLayout - a self-contained script for arranging items of different sizes in a given amount of space as efficiently as possible
* Playmaker support
* At least Unity 2017.1 needed
* Lists, grids, date-time picker, content size fitter(items of variable sizes), large data sets
* The demo scenes included do not have Playmaker-counterparts, though this may change in the future. Please watch the tutorial to see how to create Playmaker-ready OSAs through the OSA wizard instead
Technical Details:
Highlights
• Works on any device
• Can handle 2 billion items (int.MaxValue-1)
• Variable data set
• Items can have different sizes
• Support for Content Size Fitter for items with unknown initial size
• TableView to allow displaying/modifying values from table-like data
• GridView with fixed or auto-adaptable number rows/columns
• Vertical/horizontal orientation and optional spacing/padding
• Custom rotation and scaling, including that of any CanvasScaler
• Configurable snapping
• Responsive to changes in viewport's size
• Multiple item types
• Change item size in real time (ex. animations), even if it's not visible
• Infinite looping, optional
• Smoothly scroll to a specific item
• Extensible source code provided
• Partially customizable recycling policy through provided callbacks
• Enhanced scrollbar functionalities via ScrollbarFixer
• Dragging the items within the list(re-ordering), between 2 lists (transferring) or outside (orphaning)
• Scrolling speed can optionally accelerate with each subsequent drag to navigate faster within the list on demand
Goodies
• LazyList data structure optimized for large amounts of data
• AsyncBufferredDataSource class to aid in scenarios where data isn't readily available
• Content background scrolling effect, with optional parallax effect
• Gallery effect - middle items bigger than side items, or custom, including changes in rotation
• Nested ScrollViews are supported out of the box (disabled by default, for performance), including nesting a regular ScrollRect as parent/child
• Simple ExpandCollapseOnClick utility script in the example scenes that can be used to expand/shrink items on click
• Supports all Canvas spaces
• PullToRefresh-PullToLoadMore utility script
• DateTime picker pop-up utility which can be used from anywhere (one line of code)
• RemoteImageBehavior - a full solution for downloading images with caching support and adaptive queue management
• PackedGridLayout - a self-contained script for arranging items of different sizes in a given amount of space as efficiently as possible
Playmaker support
• At least Unity 2017.1 needed
• Lists, grids, date-time picker, content size fitter(items of variable sizes), large data sets
• The demo scenes included do not have Playmaker-counterparts, though this may change in the future. Please watch the tutorial to see how to create Playmaker-ready OSAs through the OSA wizard instead
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