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Oceanis 2021 Pro URP Water Framework

Oceanis 2021 Pro URP Water Framework: A cutting-edge water system for Unity's Universal Render Pipeline (URP) with advanced features and realistic visuals.
Oceanis 2021 Pro URP Water Framework Asset Image Oceanis 2021 Pro URP Water Framework: A cutting-edge water system for Unity's Universal Render Pipeline (URP) with advanced features and realistic visuals.

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$69
Category:
ToolsParticles-effects
Developer:
ARTnGAME
Price:
$69
Rating:
(5 reviews)
Favorites:
66
Supported Unity Versions:
2019.4.22 or higher
Current Version:
1.1.3
Download Size:
228.82 MB
Last Update:
Jul 29, 2024
Description:
Oceanis URP Pro is a comprehensive water system designed from the ground up for Unity's Universal Render Pipeline (URP) to deliver maximum visual quality. It features two types of wave systems, advanced water shading, caustics rendering, and more. The system includes floaters and boat systems, wave sampling, shore handling, and rain drops integration. It also supports volumetric lighting and fog, dynamic bubbles, fish flocking, and underwater depth-based fading and distortion. The system is compatible with other assets, such as InfiniRIVER and Sky Master ULTIMATE, and has a roadmap for future updates and improvements.

The system uses the project grid method to project an optimized mesh in front of the camera, allowing for an endless ocean. It also supports local water bodies by turning off the projected grid in the material. However, the underwater rendering of effects is not yet finalized, and the system has not been tested on VR, Mobile, Consoles, WebGL, and Mac platforms.

The system is in its first Beta version and will be in development to perfection based on user feedback. Users can contact the developer for direct chat and help on any issue. The system is available for purchase, and users can upgrade from Sky Master ULTIMATE for a discounted price.
Technical Details:
Features:

* Ocean system using two types of wave systems for cutting-edge wave motion
* Advanced water shading with two modules: ultra-realistic and stylistic
* Caustics rendering below and above water
* Floaters and boat systems samples for ready-to-use gameplay situations
* Wave sampling for gameplay use, optimized for massive number of floaters
* Advanced unique shore handling system for differentiation of deep ocean and shallow water dynamics with seamless transition
* Optimized shore line handling for ultimate performance
* Rain drops system integration in the water shader
* Advanced foam renderer with true dynamic simulation for dynamic effects on shorelines
* Volumetric lighting and fog for underwater, support for all light types (Sun, Point, Spot)
* Dynamic realistic bubbles system
* Fish flocking module
* Underwater depth-based fading and distortion
* Underwater screen space sun shafts for performance and adaptation to water waves
* Advanced depth-based details near shorelines
* Working with InfiniRIVER asset for adding dynamic 2D liquid simulation in the ocean water
* Working with Sky Master ULTIMATE asset for direct water reflections of the volumetric clouds and lighting
* Local light support for illumination of water surface by point lights

Roadmap:

* Streamline the shoreline controls and handling for exposing all options in the configuration manager
* Streamline the vortex creation and controls of radius and vorticity power
* Finalize the localized water bodies module and add configurator automation to create the bodies
* Finalize the localized water bodies underwater rendering
* Finalize the 3D particles system on wave edge that emulates foam particles leaving the wave due to strong wind
* Add GPU fish flock option to follow and react to the waves heights
* Further integrations with Sky Master ULTIMATE for lightning illumination on water
* Further integrations with InfiniRIVER for river connection to the sea bodies
* Add support for more than one local lights illuminating the water surface
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