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MysticForge: Procedural Tree Generator

MysticForge: Procedural Tree Generator lets you create fully customizable trees with adjustable trunks, branches, branchlets, and leaves, featuring a toon shader with wind animations and intuitive controls.
MysticForge: Procedural Tree Generator Asset Image MysticForge: Procedural Tree Generator lets you create fully customizable trees with adjustable trunks, branches, branchlets, and leaves, featuring a toon shader with wind animations and intuitive controls.

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$18.99
Category:
3DVegetation
Developer:
MysticForge
Price:
$18.99
Favorites:
6
Supported Unity Versions:
2021.3.26 or higher
Current Version:
1.1
Download Size:
71.82 MB
Last Update:
Feb 17, 2025
Description:
MysticForge: Procedural Tree Generator is a powerful tool for creating fully customizable trees in Unity. It features adjustable trunks, branches, branchlets, and leaves, allowing users to generate unique tree designs with ease. The package includes a toon shader with wind animations, intuitive controls, and material selection tailored for different render pipelines (Shaders work for HDRP & URP). Users can modify tree structures, apply custom materials, and integrate their own leaf models for a personalized look. Ideal for stylized, fantasy, realistic, and low-poly environments, MysticForge streamlines tree creation for game developers and artists.
Technical Details:
MysticForge: Procedural Tree Generator is a highly flexible and robust Unity asset designed for procedural tree generation, allowing developers to create a diverse range of trees optimized for both performance and visual appeal. The asset provides extensive customization options, enabling users to modify trunks, branches, branchlets, and leaves with real-time visual feedback. Key features include procedural tree generation, trunk, branch, branchlet, and leaf customization, real-time scene visualization, customizable bark and leaf textures and models, live material editing, quick material and model selection, 6 preset tree variations, real-time polygon count display, toggleable visual debugging, optimized render pipeline support, leaf model selection system, and built-in toon shader with wind animations.
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