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Modular Medieval NPC - HDRP

Modular Medieval NPC - HDRP is here to to fill your worlds with medieval characters.
Modular Medieval NPC - HDRP Asset Image Modular Medieval NPC - HDRP is here to to fill your worlds with medieval characters.

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$400
Category:
3DCharacters
Developer:
PolyPhoria
Price:
$400
Rating:
(4 reviews)
Favorites:
131
Supported Unity Versions:
2021.2.7 or higher
Current Version:
1.1
Download Size:
1.54 GB
Last Update:
Mar 15, 2022
Description:

Unity Users were asking us to port our Baseproduct from the Ue4 Marketplace over: We are happy to share our first itteration ;)

Please keep in mind this product is mainly based on the costumes and dresses/Characters,

This Modular system approach for Unity is secondary - feel free to just use the meshes/prefabs/scripts and adjust the data to feed your own gamelogic.

The Modular Medieval NPC comes with a load of assets to equip your medieval characters as you like.Multiple hats, hairs, heads, chests, arms and legs are ready to be assembled to your own unique composition. Be it beggar, a rich townsman or a regular citizen – it’s your choice how to fill the world with NPC’s or maybe even use the provided items as Player Character gear.

Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.

For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand meshes are exported in worldspace 0 and you have to align attach these with your needs.

Please read the documentation before buying. We do recommend this product to advanced Unity users.

Since we develop this project besides our full-time jobs and know the product by heart, it may lack some documentation every now and then.

Character Parts:

Meshes:

4x Heads with exchangable textures,

14x chest (Out of 7 Base Meshes),

4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),

Equipment morph dynamically with reflection. In this product for Hat/Hair and Chest/Glove.

Technical Details:

Number of textures: ~120 PBR Textures: Albedo, normal, MSO (Metallic, Smoothness, ambient Occlusion) and tint masks

Materials: Including 4 Master Materials for items and hairs, plus 50+ Material Instances for actual meshes and tint samples.

Vertex Counts ofCharacters:

12k for Costume and ~6k for Hair + 8k for Head Facial anim rdy including teeth etc

Texture Resolutions: 2048x2048 (PBR Textures),Hats 1K

Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One

Tested: PC

Documentation: PDF and comments in code, functions, and variables.

Texture dimensions: 2k

Animation count : 0

Animation type list :0

LOD information (count, number of levels) : Not included

Types of materials and texture maps (e.g., PBR) : PBR

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