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MobileSSAO

Mobile SSAO uses Multiple Render Targets to capture normals in a single render, reducing workload and improving performance on mobile devices.
MobileSSAO Asset Image Mobile SSAO uses Multiple Render Targets to capture normals in a single render, reducing workload and improving performance on mobile devices.

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$25
Category:
VfxShadersFullscreen-camera-effects
Developer:
SmallBurger
Price:
$25
Favorites:
18
Supported Unity Versions:
2022.3.30 or higher
Current Version:
1.0.3
Download Size:
333.45 MB
Last Update:
Aug 27, 2024
Description:
SSAO (Screen Space Ambient Occlusion) is a technique that enhances visual quality by adding subtle shadows and depth to scenes. The traditional SSAO approach requires a separate normal pre-pass, which can impact performance on mobile platforms. The Mobile SSAO plugin addresses this issue by leveraging Multiple Render Targets (MRT) technology, capturing normals in a single rendering pass and reducing the overall rendering workload.

This optimization improves performance in several ways:

* MRT Technology: Captures all required data (color, depth, normals) in a single rendering pass, eliminating the need for a separate normal pre-pass.
* Performance Optimization: Reduces the number of rendering passes, resulting in improved performance on mobile devices with limited GPU and CPU resources.
* Quality Retention: Maintains high visual quality by ensuring accurate normal data for SSAO calculations.
* Simplified Rendering Pipeline: Integrates SSAO into the existing rendering pipeline using MRT, reducing complexity and potential overhead.

By using MRT technology, Mobile SSAO addresses the performance challenges of traditional SSAO on mobile platforms, enhancing performance while maintaining visual quality. This makes it a valuable tool for developers aiming to achieve high-quality graphics on mobile devices without compromising on performance.
Technical Details:
The Mobile SSAO plugin provides the following features:

* Use the MRT technique to capture surface normals.
* Provide the tint color to adjust the color of SSAO.
* Provide the DirectLightingStrengthWeight parameter to control each object's ambient occlusion effect on direct lighting.
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