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MK Glow Lite

MK Glow Lite is a post-processing effect that simulates bright surface scattering of light, creating a unique stylized glow with bloom and lens surface effects.
MK Glow Lite Asset Image MK Glow Lite is a post-processing effect that simulates bright surface scattering of light, creating a unique stylized glow with bloom and lens surface effects.

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$9.90
Category:
VfxShadersFullscreen-camera-effects
Developer:
Michael Kremmel
Price:
$9.90
Rating:
(21 reviews)
Favorites:
315
Supported Unity Versions:
2021.3.0 or higher
Current Version:
4.9.1
Download Size:
25.24 MB
Last Update:
Mar 6, 2025
Description:
MK Glow Lite is an artist-friendly, feature-rich, and super fast performing post-processing effect that simulates bright surface scattering of light. It is tweaked towards artists for an intuitive, adaptive, and easy workflow. The package includes a demo, follow development link, and support for Unity 6.2 Alpha. It also features a simple and straightforward setup, intuitive workflow, and compatibility with various render pipelines and post-processing APIs. The package includes bloom, lens surface, anamorphic, and resolution scaling features, as well as additional shaders and tools such as an install wizard, built-in textures, and a custom editor. The package is regularly updated and maintained, and the developer is open to feedback and feature requests.
Technical Details:
Bloom: customizable scattering, high precision, gamma based thresholding, automatic scattering size scaling, and gamma based intensity. Lens Surface: dirt effect, dirt intensity, diffraction effect, diffraction intensity, and feature undepend blending. Pipeline: resolution independent scattering scale, support for Legacy and Scriptable Render Pipelines, super-fast command buffer based rendering, built-in quality settings, volume blending using Post-processing Stack v2, anamorphic ratio scaling, temporal stable anti-flicker filtering, and XR compatibility. Editor: debug views, unified editor, artist friendly, fast, and easy to set up. Other: advanced built-in shaders for UI and sprite, constant development, regular updates, and 2D and 3D compatibility.
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