Lobby Manager (NGO, Lobby, Relay)
Lobby Manager is a Unity package that enables the creation, search, and joining of multiplayer game lobbies, with features like customizable lobby creation, search filters, and a waiting room.

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- Category:
- Templates › Systems
- Developer:
- AsianChicken
- Price:
- $19.99
- Favorites:
- 4
- Supported Unity Versions:
- 2023.2.5 or higher
- Current Version:
- 1.0.0
- Download Size:
- 44.32 MB
- Last Update:
- May 21, 2024
- Description:
- The Lobby Manager package includes everything needed to create, search, and join lobbies for multiplayer games. It is fully scalable and customizable, allowing users to edit lobby creation options and offer specific search filters. The package is compatible with existing games, and its scene network system handles player transportation to and from the game. Key features include:
* Create lobbies with customizable options
* List available lobbies with or without filters
* Join lobbies with a waiting room until enough players are present
* Private lobbies with unique access codes
* Remove players from lobbies
* Appoint a host to another player
* Store player data
* Scene Manager Network for transporting players to and from the game
* Lobby Manager for managing network behavior
* User Authentication for account-based or guest access
* Lost connection handling
* Responsive UI for any screen resolution
The package is designed to be flexible and adaptable to various game development needs. - Technical Details:
- Features:
* Create Lobby: With as many options as desired
* List Lobby: Search for available lobbies, with or without filters
* Join Lobby: Waiting room until there are enough players to start
* Private Code: Create private lobbies for friends with a unique access code
* Remove Player: Host can expel a player
* Make Host: Host can appoint a Host to another player
* Player Data: Players can store their own data
* Scene Manager Network: In charge of transporting players to the game and back to the Lobby
* Lobby Manager: Responsible for managing all network behavior
* User Authentication: Player can access the game via an account or log in as a guest
* Lost Connection: The system is prepared in case the internet connection is lost
* Responsive UI: The UI has been designed to adapt to any screen resolution - Continue »