Light Flickering
Instantly add flickering lights to any type of light in any rendering pipeline, with randomized or pre-set options.

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- Category:
- Tools › Particles-effects
- Developer:
- Pathiral
- Price:
- $7.99
- Rating:
- Favorites:
- 73
- Supported Unity Versions:
- 2021.3.27 or higher
- Current Version:
- 1.2.4
- Download Size:
- 5.48 MB
- Last Update:
- May 29, 2024
- Description:
- Light Flickering is a high-quality tool that enables you to create flickering lights with any type of light in any rendering pipeline. This adds immersion and detail to your game without the need for programming. The tool includes features such as random flickers, pre-set flickers, and the ability to play audio during flickers. It also allows for the change of object material on light off, works with any type of light, and includes a fade effect for smooth light dimming and restoration. The tool is compatible with all rendering pipelines, including built-in, URP, and HDRP.
The package includes the entire source code, commented and with PDF documentation, as well as 3 demos with explanations and a high-quality WAV audio for buzzing. This tool is suitable for use on any light source in your game, and can be used to create cool details like the fade effect or smoothly changing the light color. It can also be used to create the light source of a fire (glow effect).
The package is part of a larger collection of effects, and purchasing it as part of the bundle can provide additional savings. Support and technical help are available via email. - Technical Details:
- Features include:
- Random flickers mode
- Pre-set flickers
- Play any audio during flickers
- Change object material on light off
- Works with any type of light
- Fade effect for smooth light dimming and restoration
- Change light color and emission bulb material on each flicker
Compatible with all rendering pipelines: built-in, URP, and HDRP.
Includes:
- Entire source code, commented
- PDF documentation
- 3 demos with explanations
- High-quality WAV audio for buzzing - Continue »