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Legs Animator

Multi Purpose Leg IK Animating Plugin for any type of 3D character.
Legs Animator Asset Image Multi Purpose Leg IK Animating Plugin for any type of 3D character.

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$43.99
Category:
ToolsAnimation
Developer:
FImpossible Creations
Price:
$43.99
Rating:
(37 reviews)
Favorites:
1297
Supported Unity Versions:
2019.4.40 or higher
Current Version:
1.0.4.3
Download Size:
14.34 MB
Last Update:
Apr 6, 2025
Description:
Legs Animator is a component that provides a range of features for characters with legs, making it suitable for almost all types of creatures. Key features include:

Aligning legs on uneven terrain
Handling leg attachment points (gluing)
Executing complex attachment transition animations (idle gluing)
Automatic turning-rotating in place leg animation (idle gluing)
Fixing sliding feet for no-root motion animations (movement gluing)
Animating hips stability for realistic feel to the animations
Providing API for custom extensions of Legs Animator
Automatic strafe and 360 movement animating module (using single clip)
Push Impulses API (for landing bend impacts and others)
Extra helper features for automatic animations enchancing
Step Events handling for step sounds and particles
Fast setup and setup speedup tools
Works on any type of rig - humanoids / animals / creatures
Highly Optimized + Compact performance profiler

This component will NOT generate running animations out of standing animations! It can improve running animations (Legs Animator is working in sync with played animation), but it works on already existing running animation clips. In the other hand, Legs Animator can animate procedurally simple steps/walk animations.

The component is highly optimized, with 1 Leg = similar performance as one Unity's Character Movement controller move. However, using multiple spider-like creatures can impact performance.

Legs Animator can be used with any IK solver, including Unity's Mecanim Foot IK and Final IK.

Demos are available for performance check and to see what you can achieve with the plugin.

The package works on all SRPs and is not shader-related.

Note that different models will require individual tweaking of Legs Animator's parameters to get the best results.

Not compatible with Unity's Animation Rigging Package "Two Bones Constraint IK" due to discarding source animation before LateUpdate.
Technical Details:
Base Requirements:

1. If you use a rigged model: Disable "Optimize Game Objects" in your model file.
2. Your character model skeleton needs to be created in a standard-parented way.
3. Recommended for your model to face the Z-Forward axis (unity standard, asset store models require it, in order to be visible on the store).
4. Keep in mind that different models will require individual tweaking of Legs Animator's parameters.

Note: Not working with Unity's Animation Rigging Package "Two Bones Constraint IK" due to discarding source animation before LateUpdate.
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