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Language Manager (Text & Audio)

Language Manager (Text & Audio) Asset Image * This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost. $29.99
Category:
ToolsLocalization
Developer:
TinQwise Immersive
Price:
$29.99
Favorites:
14
Supported Unity Versions:
2017.1.5 or higher
Current Version:
1.02
Download Size:
98.98 KB
Last Update:
Jun 19, 2019
Description:
Text Mesh Pro Required.



The language manager is an custom editor window that allows you to easily make use of multiple languages within your project without touching any code.



- Supports Audio and Text Manage your voice lines and dialogue in one place.


- Custom editor window Thanks to an intuitive custom editor window, anyone is able to add new languages and quickly start translating.


- Easy to apply Applying text or audio is as easy as adding a component to a gameobject.


- Edit on the fly With our custom component you can edit selected tags for a quick workflow.


- Search function For those big projects, easily search through your complete library of words.





System Commands



LanguagePicker.OnLanguageChange();

Updates audio or text of the target.



LanguageEditorData.ChangeLanguage(string languageName);


Changes the language based on a string.(Static)



LanguageEditorData.ChangeLanguage(int languageIndex);


Cchanges the language based on a int.(Static)



LanguageEditorData.GetAudioClip(string clipTag)


Gets a text/string based on a tag.(Static)



LanguageEditorData.GetText(string TextTag);


Gets a audioclip based on a tag.(Static)
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