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Language Manager

A Tag Manager that creates an enum for localized text, sprites and audio clips which can be used in code and UIText, Sprite and AudioSource components.
Language Manager Asset Image A Tag Manager that creates an enum for localized text, sprites and audio clips which can be used in code and UIText, Sprite and AudioSource components.

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FREE
Category:
ToolsLocalization
Developer:
TekkTech
Price:
FREE
Favorites:
21
Supported Unity Versions:
2019.4.18 or higher
Current Version:
2.0.0
Download Size:
342.91 KB
Last Update:
Oct 14, 2021
Description:

Have you ever considered localizing your game, but you don't want to implement a big localization editor script or similar? Here is a simple solution to get an adaptive enum which is structured in categories and tags which can be accessed anywhere in the code and also automatically sets the values for UI TMP_Text, Sprite and Audio Source components. (TextMeshPro needed)

Also you got a premade string extension which will provide you with the right text for the current language everytime.

Before Updating to V2 consider backup-ing your "LanguageTags.cs" and language.json files.

Technical Details:

Features:

  • Tag management
    • Create tags for localizable strings, sprites and audio clips
    • Categorize tags
    • Use tags in code from generated enum
  • Generation of enum
  • Multiple language possible
  • Sets TextMeshPro texts, Sprites and Audio clips automaticly and instant on language switch
    • Text Setter
    • Sprite Setter
    • Audio Setter
  • CSV Import / Export

Supported OS:

  • Windows
  • Should be working on Apple too

Links:

Documentation

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