Landscape Ground Pack
Landscape Ground Pack: 163 high-resolution ground textures, 43 materials, and 45 ground layers for Unity

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- Category:
- 2D › Textures-materials › Floors
- Developer:
- NatureManufacture
- Price:
- $15
- Rating:
- Favorites:
- 777
- Supported Unity Versions:
- 2020.3.22 or higher
- Current Version:
- 2.0.1
- Download Size:
- 3.50 GB
- Last Update:
- May 16, 2024
- Description:
- The Landscape Ground Pack is a comprehensive collection of ground textures and materials for Unity. It includes 163 high-resolution textures in 2048x2048 resolution, organized into 43 PBR materials and 45 ground layers. The pack also features 4 example landscapes, each 4x4km in size.
The textures are designed to work with advanced ground shaders that have a height blending feature, and are compatible with HD, URP, and Built-in render pipelines. They are perfect for creating realistic and detailed environments in your Unity projects.
The pack includes a wide range of textures, such as grass, dry grass, moss, leaves, mud and dirt, rocks, stones, roads, litter, ivy, sand, cliffs, wet ground, needles, and more.
The textures are organized in a specific format, with each texture having the following channels:
* BaseColor (RGB) and Smoothness (A): _BC_SM
* Normal (RGB): _N
* Metallic (R), Ambient Occlusion (G), Height (B), and Smoothness (A): Maskmap
* Height (RGB): _H
This pack is ideal for game developers, architects, and designers who need high-quality ground textures and materials for their Unity projects. It's a great starting point for creating realistic and immersive environments.
You can also explore other packs from the same author, which include environment bundles, unity tools, and more. Feel free to contact the author for more information and support. - Technical Details:
- 163 textures in 2048x2048 resolution, 43 PBR materials, 45 ground layers, 4 example landscapes 4x4km in size. Textures are in the format: BaseColor (RGB) and Smoothness (A): _BC_SM, Normal (RGB): _N, Metallic (R), Ambient Occlusion (G), Height (B), and Smoothness (A): Maskmap, Height (RGB): _H
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