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Infini GRASS GPU Vegetation

A robust grass and prefab painting and optimization system for Unity, allowing detailed next-gen grass, trees, and foliage to be placed in mass quantities on any surface.
Infini GRASS GPU Vegetation Asset Image A robust grass and prefab painting and optimization system for Unity, allowing detailed next-gen grass, trees, and foliage to be placed in mass quantities on any surface.

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$59
Category:
ToolsParticles-effects
Developer:
ARTnGAME
Price:
$59
Rating:
(159 reviews)
Favorites:
3217
Supported Unity Versions:
5.3.2 or higher
Current Version:
2.8.2
Download Size:
591.93 MB
Last Update:
Mar 13, 2025
Description:
InfiniGRASS is a powerful tool for creating realistic and detailed grass, trees, and foliage in Unity. It allows for mass placement of high-detail grass, trees, and foliage on any surface, with features like auto grouping, batching, and LOD systems to minimize CPU usage and reduce draw calls. The system is ideal for mobile and globally supports all platforms, including older SM2.0 mobiles. It also includes features like dynamic options like stepping on grass or making it grow, and can be used as a general 3D decal system.
Technical Details:
The system is written in C# code and the source code is provided. It includes features like:
- Mass creation of grass based on weighted terrain splat textures
- Gradual grass growth as the hero moves around the map
- Real-time grass removal and regrowth based on hero distance
- Ability to add icons for custom brushes in the inspector
- Global scale parameter to easily adjust brushes for the desired world scale
- Unity Editor grass painting speed enhancement
- Object follow mode
- Two extra LOD stages added
- Many extra brushes added
- Grass scaling based on Unity Terrain splat maps
- Tint and specularity/translucency effects applied per grass type
- Various enhancements and performance tweaks
- Create grass of high detail with any shape and material on any surface
- Unlimited amount of grass can be placed on a map
- Smooth shader fade option in LOD and cutoff distances
- Total control over performance
- Dynamic grass possibilities
- Grow grass in play mode and paint it on any surface with a static collider
- Interaction of grass with scene objects
- Static and dynamic batching
- Spectacular shadows, lighting, and grass density
- Dynamic snow growth on grass
- Complete integration with Sky Master ULTIMATE v3.0
- Global Wind simulation with per grass type weighting
- Translucent lighting emulation
- Powerful grass editor
- Fence creation system
- Rocks and other prefabs placement system
- Extensive collection of ready-to-use preset grass brushes
- The system can also be used as a general 3D decal system
- Rocks can be painted on top of each other to create various constructs
- Special grass placement controls for reducing unnecessary detail and adapting grass to the environment
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