Easy Asset Search

Imposter Group Renderer

Effortlessly turn complex background scene elements into extremely performant billboard Imposters.
Imposter Group Renderer Asset Image Effortlessly turn complex background scene elements into extremely performant billboard Imposters.

* This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost.
$35
Category:
ToolsLevel-design
Developer:
Rendnarok
Price:
$35
Favorites:
7
Supported Unity Versions:
2022.3.3 or higher
Current Version:
1.0.1
Download Size:
216.61 KB
Last Update:
May 16, 2024
Description:
Imposter Group is designed to optimize distant background objects in your scene by converting them into a billboard imposter, preserving quality while reducing rendering cost to 1 quad. It's ideal for VR scenes with limited movement areas or large desktop scenes with inaccessible backgrounds.

Usage Steps:

1. Add a new GameObject to the scene (typically a parent of background elements).
2. Add the ImposterGroup component.
3. Set your Origin point (defaults to world origin).
4. Click "Generate Imposter"!

Note: This tool is NOT meant to be a replacement for an LOD system and is for distant objects only. Generating an imposter for GameObjects near the camera can result in parallax effects.

Differences from Other Imposters:

Imposter Group is intended for background optimization, handling groups of different objects that remain stationary at a far distance. It's not meant to replace an LOD system and is designed for distant objects only.

Technical Details:

* Works with any render pipeline and any build target.
* GameObjects rendered are marked as DontSaveInBuild, allowing them to remain in the scene without contributing to the build size.
* Distance can be adjusted with a Near/Far slider, automatically calculating the position and scale.
* Advanced settings let you customize the output name/folder for generated imagery, as well as customizing where the imposter plane is positioned at.
* A singular Tag is used to mark/identify generated Imposters. Rendered assets can exist with any tag or on any layer.
* Support is available through a Discord link in the readme, and the minimum Unity version is not a strict requirement.
Technical Details:
Notes:
* Works with any render pipeline, and any build target.
* GameObjects rendered are marked with DontSaveInBuild so they can remain in the scene but won't contribute to the size of your build.
* Distance can be adjusted with a Near/Far slider, automatically calculating the position and scale.
* Advanced settings let you customize the output name/folder for generated imagery, as well as customizing where the imposter plane is positioned at.
* A singular Tag is used to mark/identify generated Imposters. Rendered assets can exist with any tag or on any layer.
Support:
* A discord link is provided in the readme for help & support.
* The minimum Unity version is not a strict requirement. If you're interested in this package for an older version, please reach out.
Continue »

Similar Packages