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Ignis - Interactive Fire - URP/HDRP

Ignis is an all-around flame system that allows you to convert any object, vegetation, or skinned mesh into a flammable object, with customizable flames, ignition, and extinguishment options.
Ignis - Interactive Fire - URP/HDRP Asset Image Ignis is an all-around flame system that allows you to convert any object, vegetation, or skinned mesh into a flammable object, with customizable flames, ignition, and extinguishment options.

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$50.49
Category:
ToolsParticles-effects
Developer:
Arctibyte
Price:
$50.49
Rating:
(25 reviews)
Favorites:
957
Supported Unity Versions:
2019.4.11 or higher
Current Version:
2.1.7
Download Size:
41.92 MB
Last Update:
Nov 16, 2024
Description:
Ignis is a powerful and easy-to-use flame system that can be used to create realistic and interactive fire effects in your Unity project. With Ignis, you can convert any object, vegetation, or skinned mesh into a flammable object, and customize the flames to your liking. The system includes a range of features, such as:

* Easy setup: Simply click "Convert to flammable" from the object menu and your object is converted automatically.
* Custom flames: Customize color, length, burn time, liveliness, smoke, and more.
* Support for solid 3D-objects, vegetation, and animated objects with bones.
* Customization/automation: Use automatic and fast setup for your flammable object or customize to your needs.
* 8 Fire VFX styles: Choose from a range of pre-made flame styles or create your own using the Visual Effects Graph.
* Interaction with fire: Use your own particles or raycast to ignite or extinguish the fire.
* Custom triggers and event callbacks: Use Ignis to trigger events, such as exploding a barrel after burning it for 5 seconds, or destroying structures or damaging players.
* Great performance: Ignis uses Unity's VFX graph to simulate particles on GPU lightning fast.
* Sample scenes for URP/HDRP/Standard RP: Get started quickly with pre-made sample scenes.
* Open code/graphs: All the code is done with C# and graphs are made with Unity's graph editor, so you can customize them exactly to your needs.

Ignis is compatible with URP, HDRP, and Standard RP pipelines, and supports a range of Unity versions. It also includes open-source scripts and 9 pre-made Fire Visual Effects Graphs. With Ignis, you can create realistic and interactive fire effects that will enhance your game or simulation.

Note: Ignis does not yet officially support Android, iOS, and WebGL platforms, but can work on certain hardware at your own risk. Visual effects graph is known to have problems on certain GPUs.
Technical Details:
Ignis supports the following Unity versions:

* URP & HDRP: Unity 2019.3+
* Built-in RP: Unity 2019.3-2021.2.6

Required packages:

* URP/HDRP: Visual Effects Graph 7.3.1+
* Built-in RP: Visual Effects Graph 7.3.1-7.4.1 or 8.0.0-10.2.0

Supported pipelines:

* URP & HDRP (With Visual effects graph 7.3.1+)
* Built-in RP (With Visual effects graph 7.6.0-7.7.1 and 10.2.0+, you need to downgrade to 10.2.0 or 7.3.1 with newer Unity Editor / Unity Editor LTS versions)

Ignis supports many kinds of objects, including:

* Solid object
* Vegetation
* Trees
* Skinned Mesh

The package includes open-source scripts and 9 pre-made Fire Visual Effects Graphs. Ignis can be integrated with other assets, such as The Vegetation Engine, HQ FPS Animated Weapons Vol.1, and Nature Manufacture Environments.

Note: Ignis does not yet officially support Android, iOS, and WebGL platforms, since Unity's Visual Effects Graph is not yet out of preview for mobile platforms. Ignis can work on your hardware (e.g. is reported to work on Oculus Quest 1 and 2 with Vulkan), but is to be used at your own risk. Visual effects graph is known to have problems on certain GPUs.
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