Ica Skinned Mesh
Ica Skinned Mesh is a high-performance tool for rendering high-quality characters, ideal for realistic characters in games or cinematic projects.

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- Category:
- Tools › Animation
- Developer:
- Ica
- Price:
- $89.99
- Rating:
- Favorites:
- 56
- Supported Unity Versions:
- 6000.0.37 or higher
- Current Version:
- 0.3.17
- Download Size:
- 1.46 MB
- Last Update:
- Mar 18, 2025
- Description:
- Ica Skinned Mesh is a compute shader-based skinner that focuses on skinning high-quality digital humans. It's a replacement for the built-in 'Skinned Mesh Renderer' component, enabling state-of-the-art skinning techniques used by many AAA games.
When to use:
- Realistic characters for games or cinematic projects
- Character models with a lot of blendshapes (10-500+)
Key features:
- Dual Quaternion Skinning (DQS) with Scale: solves volume loss issue on skinned meshes
- Optimized Blend Shape Processing: improves performance by up to 4x compared to Unity's built-in Skinned Mesh Renderer
- Accurate Normal & Tangent Recompute: fixes inaccurate lighting caused by multiple blend shapes affecting the same vertex
- Runs Editor time: all components work on edit time, with fast play mode options supported
- Attachment Skinner: an alternative way of skinning for meshes that follow a base mesh, reducing computation, VRAM, and disk consumption
Why choose this asset?
- Built for performance: prioritizes use of compute shaders and DOTS on CPU side
- Ongoing support: continuously used and supported by the author
- Non-disruptive integration: does not interfere with other plugins that work on IK, Animation, Shader, etc.
Package includes:
- Ica Skinner System: processes all other Ica Renderers in the scene on every frame
- Ica Skinner: main component and replacement for built-in SMR
- Ica Attachment Skinner: deforms meshes to follow a base Ica Skinner
Requirements:
- Unity 2022 LTS or higher (motion vectors require minimum v6)
- Compute Shader Support
Current caveats:
Please see the Limitations and FAQ before buying. - Technical Details:
- Fully GPU Accelerated via optimized Compute Shaders
Dual Quaternion Skinning with Scale Support
Post-Deformation Normal Recompute
High Performance Blend Shape Skinning
BIRP, URP, HDRP Supported (Render pipeline agnostic), Compute Shader Capable Platform required - Continue »