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HIGHLANDS - Stylized Environment

HIGHLANDS is a comprehensive package that offers 3D models, sounds, interactable props, textures, shaders, and particle effects to create beautiful, stylized worlds.
HIGHLANDS - Stylized Environment Asset Image HIGHLANDS is a comprehensive package that offers 3D models, sounds, interactable props, textures, shaders, and particle effects to create beautiful, stylized worlds.

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$29.50$59-50%
Category:
3DEnvironmentsFantasy
Developer:
Raygeas
Price:
$29.50$59-50%
Rating:
(7 reviews)
Favorites:
1173
Supported Unity Versions:
2021.3.32 or higher
Current Version:
1.0.3
Download Size:
458.76 MB
Last Update:
Nov 6, 2024
Description:
HIGHLANDS is a collection of assets designed to help you create a game world. It includes:

* 160 3D models, with most having LODs, covering various environments such as forest, camp, and cabin
* 132 unique audio clips, including player footsteps, forest sounds, prop drop sounds, and more
* 4 shaders for foliage, surface, water, and background objects
* 5 particle effects for god rays, fog, bonfire, candle fire, and birds
* 4 terrain materials
* 1 demo scene
* Scripts for player controller, interactable objects, and audio manager

The package is optimized for PC and consoles, but not tested on mobile and VR platforms. It is compatible with Built-In and Universal render pipelines, but not WebGL.

The 3D models have varying polycounts, with trees ranging from 650 to 2.3k tris, bushes from 800 to 3k tris, and stones from 250 to 430 tris. Most models have LODs, and some have custom collider meshes. Textures are 2048x2048 resolution, packed into atlases, and in PNG format. Shaders are created using Amplify Shader Editor.
Technical Details:
Polycounts:
* Trees: 650 - 2.3k tris
* Bushes: 800 - 3k tris
* Stones: 250 - 430 tris
* Camp environment: 80 - 5.1k tris
* Props: 170 - 950 tris
Most models have LODs. Some models have custom collider meshes.
Textures:
* Terrain materials resolution: 2048x2048
* Most textures are packed into atlases
* Textures format: PNG
Shaders are created using Amplify Shader Editor.
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