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Heal | Health system Framework/ Healing Framework

Manage health, lives, regeneration, healing/damage zones, and pickups in Unity with a fully customizable health system.
Heal | Health system Framework/ Healing Framework Asset Image Manage health, lives, regeneration, healing/damage zones, and pickups in Unity with a fully customizable health system.

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$15
Category:
TemplatesSystems
Developer:
Golem Kin Games
Price:
$15
Favorites:
3
Supported Unity Versions:
2022.3.13 or higher
Current Version:
1.0
Download Size:
3.86 MB
Last Update:
Oct 8, 2024
Description:
Heal System is a powerful and flexible health management solution designed for Unity. It handles health, lives, regeneration, and environmental interactions like healing springs or damaging traps. With multiple modes, customizable settings, and visual feedback, integrating health into your game has never been easier.

Features:

* Health Modes: Supports hitpoint-based or percentage-based health tracking
* Game Modes: Lives, Infinite, or MustRespawn
* Regeneration: Timed health regeneration with customizable delay and amount
* Heal and Damage Zones: Create areas that heal or damage objects on interaction
* Pickup Items: Create healing or damaging items with one-time use or respawnable options
* Full Event System: Includes UnityEvents and delegates for object death, healing, and damage
* Editor Gizmos: Visualize zones and pickup areas in the editor
* Customizable Zones and Pickups: Supports layer-based or ID-based interaction

Use Cases:

* Manage player health in any game type
* Add healing springs or damage traps to RPGs or action games
* Create dynamic pickup items that heal or damage
* Monitor lives and track regeneration progress

The Heal System is designed to work smoothly out of the box and can be tailored to meet the needs of any project. With easy-to-use custom editors, you can set up and configure your health system quickly, allowing you to focus on gameplay development rather than building a health management system from scratch.
Technical Details:
Health System:
* HitPoints or Percentage-based health tracking
* Lives-based, infinite health, or respawn mechanics
* Regeneration system with customizable delay and rate
* Fully event-driven system (damage, heal, death events)
* Delegates and Unity Events for easy integration

Zones:
* Healing and damage zones with customizable sizes and interaction modes (layer-based or ID-based)
* Visual gizmos for zone size and interaction type

Pickups:
* Heal or damage pickup items
* One-time use or respawnable after delay
* Interaction via layers or ID-based system

Global Health Manager:
* Tracks and manages health for all registered objects in the scene
* Provides health data and events for each object

Custom Editors:
* Fully featured custom inspectors for all scripts
* Gizmos: Visual representation for zones and pickups

Documentation:
* Readme and usage examples included

API:
* Easy-to-use public API for health interaction and querying
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