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Ground Foliage Vol. 1

Realistic ground cover vegetation, all assets are game-ready and work with popular tools in the Unity asset Store like The Vegetation Engine and Vegetation Studio.
Ground Foliage Vol. 1 Asset Image Realistic ground cover vegetation, all assets are game-ready and work with popular tools in the Unity asset Store like The Vegetation Engine and Vegetation Studio.

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$9.99
Category:
3DVegetationPlants
Developer:
SeedMesh Studio
Price:
$9.99
Favorites:
32
Supported Unity Versions:
2020.3.16 or higher
Current Version:
1.0
Download Size:
216.32 MB
Last Update:
Oct 18, 2021
Description:

Note: All assets from this package are included in the Dense Coniferous Forest package,

if you bought the Dense Coniferous Forest you already have these assets, avoid getting them twice.

Discord server for help, doubts and support.

A package focused on 3D vegetation using Unity Shader Graph

This package contains:

-A sample scene

-46 different plant variations (3 materials for 3D plants and 1 material for billboards)

-1 ground texture

-The textures of the vegetation are 4K resolution

-Vertex colours on meshes (this helps to generate wind animation)

-2 shaders to use with the vegetation (Graph included)

-2 manuals that explain how to import more vegetation and how to convert the shaders from HDRP to URP.

-All assets are optimized with LOD's

Average Polycount:

Grasses:

LOD0 - 387 triangles

LOD1 - 136 triangles

LOD2 - 4 triangles

Short Plants:

LOD0 - 342 triangles

LOD1 - 181 triangles

LOD2 - 101 triangles

LOD3 - 4 triangles

Ferns:

LOD0 - 600 triangles

LOD1 - 263 triangles

LOD2 - 55 triangles

Tall Plants:

LOD0 - 1,518 triangles

LOD1 - 849 triangles

LOD2 - 254 triangles

LOD3 - 4 triangles

Single Mushroom:

LOD0 - 2,318 triangles

LOD1 - 1,370 triangles

LOD2 - 414 triangles

LOD3 - 88 triangles

Mushrooms group:

LOD0 - 10,958 triangles

LOD1 - 5,434 triangles

LOD2 - 2,176 triangles

LOD3 - 420 triangles

Technical Details:

This package was mainly made to be used in HDRP, there is a way to convert the assets to URP but it is important to know that the assets will not react to the translucency effect the same way and the thickness map will be missed in the Universal Render Pipeline. In the case of built-in render pipeline, it is not possible to use the shaders, you must replace them to render the vegetation correctly. You can find a quick solution in the unity assets store with tools like The Vegetation Engine.

The vegetation from this product was used in the following demo

It was tested using a Desktop PC and a Gaming laptop in Unity HDRP with the Unity Terrain System:

Gaming Laptop / Intel Core i7-7700HQ - 16 GB RAM - GTX 1070 / Resolution: 1080p / Average FPS: 30 (this demo was locked to 30 fps)

Desktop PC / AMD Ryzen 9 5900X - 32 GB RAM - RTX 3070 ti / Resolution: 1440p / Average FPS: 82

IMPORTANT: Take in mind that all demos were tested using 4K textures on vegetation, also, all ground plants cast shadows to get the maximum fidelity.

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