Grid Aligned Placement System
The Grid Aligned Placement System enhances gameplay mechanics for puzzle games, simulations, or creative sandbox genres by allowing players to pick up and place objects precisely.

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- Category:
- Templates › Systems
- Developer:
- Despair
- Price:
- $15
- Rating:
- Favorites:
- 21
- Supported Unity Versions:
- 2021.3.19 or higher
- Current Version:
- 1.0
- Download Size:
- 27.60 MB
- Last Update:
- Jan 30, 2025
- Description:
- The Grid Aligned Placement System is a powerful tool for developers and players alike, streamlining object placement in various game genres. It supports multiple render pipelines and offers a range of features, including grid-aligned and freeform placement modes, object rotation, and ghost object visibility. The system also includes mouse look functionality, grid system, place object metadata, crosshair interaction, ghost object system, and player movement features.
- Technical Details:
- Placement System: Handles object interaction, picking up, and placing objects. Detects interactable objects using raycasting, supports grid-aligned and freeform placement modes, enables object rotation, and manages ghost object visibility and material application. Mouse Look: Handles player camera movement and interaction, implements mouse-based rotation, supports head-bobbing effect, and locks and unlocks camera movement dynamically. Grid System: Provides snapping logic for grid-based object placement, aligns objects to a customizable grid, and adjusts cell sizes dynamically. Place Object: Defines metadata and behavior for interactable objects, specifies ghost prefabs, supports grid cell size configuration, and handles object-specific behaviors. Crosshair Interaction: Enhances user interaction feedback, changes crosshair color when aiming at interactable objects, and resets crosshair state when no valid target is detected. Ghost Object System: Enhances placement feedback with visual indicators, creates transparent previews of objects, and ensures accurate positioning with collision-aware height adjustment. Player Movement: Implements player navigation, features energy-based sprinting, adjusts camera FOV, and adds immersive footstep sounds.
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