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GPU Instancer Pro: Efficient Object Rendering for Unity

GPU Instancer Pro is a Unity package that helps developers efficiently render and manage large numbers of objects, such as trees, grass, and rocks, with minimal performance impact.
GPU Instancer Pro: Efficient Object Rendering for Unity Asset Image GPU Instancer Pro is a Unity package that helps developers efficiently render and manage large numbers of objects, such as trees, grass, and rocks, with minimal performance impact.

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$64$128-50%
Category:
ToolsUtilities
Developer:
GurBu Technologies
Price:
$64$128-50%
Rating:
(16 reviews)
Favorites:
296
Supported Unity Versions:
2022.3.32 or higher
Current Version:
0.9.19
Download Size:
13.80 MB
Last Update:
May 3, 2025
Description:
GPU Instancer Pro is a powerful tool for Unity developers that allows them to easily integrate and manage large numbers of objects in their scenes. It provides user-friendly tools for using Indirect GPU Instancing without needing to master Compute Shaders and GPU infrastructure. The package includes several modules designed to improve rendering efficiency and streamline the workflow, including the Core Module, Terrain Module, and Prefab Module. These modules offer advanced features for optimizing culling, adjusting LOD settings, and customizing rendering parameters. GPU Instancer Pro uses Indirect GPU Instancing with Unity's RenderMeshIndirect method and Compute Shaders for optimal performance. It supports Unity terrain details, trees, and prefabs, and provides statistical insights such as visible LOD and vertex counts. The package also includes a built-in support for multiple cameras, billboard generation capability, and easy-to-use API methods for rendering instances with a Matrix4x4 array.
Technical Details:
GPU Instancer Pro packages have dependencies to Unity Burst, Collections, and Mathematics packages. Minimum requirements include support for GPU instancing and Compute Shaders. Supported platforms include Windows and Windows Store, macOS and iOS, Android, Linux, and Windows platforms with Vulkan API, and modern OpenGL platforms. Not supported platforms include WebGL. Known limitations include baked Global Illumination, Light Probes, HDRP Ray Tracing, Geometry shaders, Tessellation shaders, transparency shaders, negative scaling on GameObjects, and Occlusion Culling on HDRP for XR devices.
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