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GPU Instancer - Crowd Animations

Crowd Animations is a high-performance solution for rendering massive amounts of animated characters in Unity scenes.
GPU Instancer - Crowd Animations Asset Image Crowd Animations is a high-performance solution for rendering massive amounts of animated characters in Unity scenes.

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$60
Category:
ToolsAnimation
Developer:
GurBu Technologies
Price:
$60
Rating:
(17 reviews)
Favorites:
910
Supported Unity Versions:
2019.4.0 or higher
Current Version:
1.1.9
Download Size:
128.33 MB
Last Update:
Oct 23, 2024
Description:
Crowd Animations is an extension for GPU Instancer that uses GPU skinning techniques to achieve high-performance rendering of animated characters. It supports indirect GPU instancing, GPU frustum, occlusion, and distance culling, making it ideal for large-scale animations. The package is compatible with Standard, HD, and Universal Render Pipelines, and supports custom shaders, animation blending, and multiple skinned mesh renderers.

Crowd Animations supports two animator workflows: Mecanim Animator and Crowd Animator. The Mecanim Animator workflow allows for easy integration with existing Animators and scripts, while the Crowd Animator workflow provides more control over animation states and can be used to get the most out of GPU Instancer.

The package has some limitations, including the lack of support for Animation Layers, Masks, and IK. It also requires a DirectX 11 or DirectX 12 GPU, Metal, OpenGL Core 4.3, or Vulkan/OpenGL ES 3.1 to run.

Key features include:

* Indirect GPU instancing with skinned meshes
* GPU frustum, occlusion, and distance culling
* VR compatibility
* Custom shader support
* Animation blending
* Multiple skinned mesh renderers and submeshes support
* LOD Groups support
* Bone attachments
* Root Motion support
* Custom shadow distance per prototype
* Automatic detection of added and removed instances
* Rigidbody and physics support
* Custom animation event system
* Easy-to-use interface

Note that Crowd Animations is currently in development for GPU Instancer Pro and will be released as a separate asset.
Technical Details:
Crowd Animations uses the GPU Instancer core and adds GPU skinning techniques on top of GPUI's indirect instancing solution and GPU culling techniques. It supports two animator workflows: Mecanim Animator and Crowd Animator. The package requires a DirectX 11 or DirectX 12 GPU, Metal, OpenGL Core 4.3, or Vulkan/OpenGL ES 3.1 to run. It has some limitations, including the lack of support for Animation Layers, Masks, and IK.
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