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GONet: High-Performance Multiplayer Solution for Unity

Add multiplayer capability to your Unity game with GONet, a high-performance code base that optimizes resource utilization.
GONet: High-Performance Multiplayer Solution for Unity Asset Image Add multiplayer capability to your Unity game with GONet, a high-performance code base that optimizes resource utilization.

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FREE
Category:
ToolsNetwork
Developer:
Galore Interactive
Price:
FREE
Favorites:
65
Supported Unity Versions:
2022.3.12 or higher
Current Version:
1.4
Download Size:
5.93 MB
Last Update:
May 2, 2025
Description:
GONet is a Unity3D GameObject Networking solution that integrates tightly with the Unity architecture/runtime. It's designed to handle multiplayer networking for GameObjects, providing a robust and efficient solution for developers. With GONet, you can easily add multiplayer capability to your game, and focus on creating engaging gameplay experiences.

GONet offers a range of features, including auto-magical data sync, event bus, serialization options, and record/replay capabilities. It also supports various network topologies, including dedicated game servers, local LAN, and peer-to-peer connections.

GONet is designed to be easy to use, with a focus on simplicity and performance. It's built on top of the log4net API and uses a well-known logging system. The package includes source code, and is available in both free and premium versions.

GONet is the perfect solution for developers who want to create high-performance multiplayer games with Unity. It's easy to integrate, efficient, and provides a range of features to help you create engaging gameplay experiences.
Technical Details:
GONet is built on top of the log4net API and uses a well-known logging system. It's designed to be easy to use, with a focus on simplicity and performance. The package includes source code, and is available in both free and premium versions.

GONet supports various network topologies, including dedicated game servers, local LAN, and peer-to-peer connections. It also provides a range of features, including auto-magical data sync, event bus, serialization options, and record/replay capabilities.

GONet is designed to be highly customizable, with options for user-defined custom overrides and configurable value quantization. It also includes a range of logging features, including console logging and file logging.

GONet is built on top of the Unity3D architecture/runtime, and is designed to integrate tightly with the Unity engine. It's the perfect solution for developers who want to create high-performance multiplayer games with Unity.
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