GIS Terrain Loader Pro
GIS Terrain Loader Pro is the most advanced geographic data importer for Unity Engine, allowing for fast and easy import of real-world terrain data and customized terrain data from various GIS applications.

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- Category:
- Tools › Integration
- Developer:
- GISTech
- Price:
- $99
- Rating:
- Favorites:
- 42
- Supported Unity Versions:
- 2022.3.9 or higher
- Current Version:
- 1.6
- Download Size:
- 320.36 MB
- Last Update:
- Oct 22, 2024
- Description:
- GIS Terrain Loader Pro is a Runtime-Editor plugin that enables the import of geographic data directly into Unity Engine. It supports loading of real-world terrain data, as well as customized terrain data exported from various GIS applications or external terrain generators. The plugin creates terrains based on loading (Raster-Vector-DEM) data, making it fast and easy to import and modify large quantities of data.
Key benefits of using GIS Terrain Loader Pro include:
* Creating a real-world terrain in Unity Engine quickly
* Loading or parsing GIS data and performing complex tasks
* Manipulating GIS data in serious games or research projects easily
* Generating an accurate terrain up to 1m/pixel based on DEM/LIDAR data
* Using any custom projections for accurate geo-referencing operations
* Generating and editing a geo-referenced terrain in edit mode and accessing geo-data at runtime
* Texturing Unity terrain with any kind of raster data
* Editing and exporting DEM's and vector data to GIS files
* Creating 3D objects (roads, buildings, water, trees, grass, and custom geopoints) based on introduced vector data
The plugin supports various dataset formats, including DEM, raster, and vector data. It also offers features such as terrain generation, texturing and shading, terrain smoothing, vector generation, and export data. Additionally, it provides general parameters and features, such as customizing folders names, using any format for texture tiles, and adapting to load custom datasets.
GIS Terrain Loader Pro is compatible with Unity's terrain system and offers easy-to-use documentation and video tutorials. It also provides active support through emails, forum posts, and Discord channel. The plugin uses third-party libraries, including LibTiff.Net, DotNetSpatial, Pdal, and GeoJSON.Net, and is tested with Unity 2020, 2021, 2022, and 2023. - Technical Details:
- Supported Render Pipelines: Standard RP, URP, HDRP
Supported Platforms: Windows, Mac, Linux, Android, iOS, WebGL
Supported Dataset:
* DEM Data: .Tiff, .Asc, .Hgt, .Flt, .Bil, .Bin, .Las, .Ter, .Raw, .Png Grayscale
* Raster Data: .GeoTiff, .jpg, .Png
* Vector Data: .Osm, .Shp, .GPX, .KML, .Geo-Json
Features:
* Terrain Generation: Generate accurate Unity terrains from DEM's Data (up to 1m/pixel), create multiple, seamless, terrain tiling, split a terrain to tiles manually or automatically, generate terrains from non-Geo-Referenced DEM's, fix terrain holes and deformation, generate terrain BaseBoards, load underwater (negative) heightmaps, scale terrain to real-world dimensions, generate a flexible terrain by setting the dimensions manually
* Terrain Texturing & Shading: Texture terrains with any custom raster data, texture terrains based on 'Splat mapping', add shaded textures to terrains, generate terrains without any texture, generate terrains with a custom color, customize terrain material, add topographic real shaders depending on terrain height/Slope
* Terrain Smoothing: Smooth terrains with unwanted jaggies, terraces, banding, and non-smoothed terrain heights and surfaces
* Vector Generator: Generate 3D trees, buildings, grass, and roads based on vector data, generate buildings from complexed vector shapes, read and parse vector data and extract any needed information with easy and simple API, add database to the game objects generated in edit/play mode, road generator support
* Export Data: Edit and export generated terrains to DEM's, edit and export objects to VectorData
* General Parameters and features: Customize folders names, customize and use any format for texture tiles, adapt to load custom datasets, update Raster + Vector Data in edit/Play mode without using the generator, improved Terrain Metadata, load data from StreamingAsset folder or from any location in the hard drive, get/set coordinates is now easy with very easy API, get elevation [m] of any object/position (according to the eas level, Altitude-Elevation or Height), runtime demo scene with new customized UI Interface - Continue »