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GIBLION 2024: Anime-NPR-Toon Framework

GIBLION 2024: Anime-NPR-Toon Framework is a next-generation anime scene creation tool for URP, covering multiple aspects for anime styled scenes, including shaders, image FX, foliage, sky & terrain.
GIBLION 2024: Anime-NPR-Toon Framework Asset Image GIBLION 2024: Anime-NPR-Toon Framework is a next-generation anime scene creation tool for URP, covering multiple aspects for anime styled scenes, including shaders, image FX, foliage, sky & terrain.

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$79
Category:
ToolsLevel-design
Developer:
ARTnGAME
Price:
$79
Rating:
(9 reviews)
Favorites:
67
Supported Unity Versions:
2022.3.18 or higher
Current Version:
2.0.5
Download Size:
551.60 MB
Last Update:
Mar 13, 2025
Description:
GIBLION 2024 Anime Scene Generation Framework is a next-generation anime scene creation tool for Unity3D URP Pipeline, with support for Unity 2022.3 LTS and Unity 6 LTS in RenderGraph mode. The system includes multiple toon, anime, outlining and non-photorealistic rendering (NPR) shading techniques in both shader and image effects, blob-based creation of cloud and tree formations, particle-based foliage generation, dynamic wires system, toon water, dynamic Wind Walker style grass system, spline-based River generator with toon river water shading and much more. The system officially supports Unity 2022.3.18f1 LTS and 6000.0.23f1 LTS and any version that has been tested and have patches for. For Unity 2021.3, please use the original GIBLION asset. The legacy compatibility mode in Unity 6 LTS is not supported. The system has not been tested on VR, mobile, Mac, consoles, WebGL, OpenGL, and Linux. Some modes are also not compatible with Mac, specifically the Geometry Shader-based grass module that is used for river edges. Please contact me for any further details as needed.
Technical Details:
GIBLION 2024 Features: Full conversion of all effects and shaders for the new Unity 6 URP RenderGraph! Added new Screen Space cavity and ambient occlusion effect. GIBLION Features: Multiple styles of cartoon, anime, and non-photorealistic rendering (NPR) techniques. Tree and grass field generators. Interactive Instanced grass field system, with automatic ground adaptation. Multiple grass interactors support. Multiple grass wind modes and controls. Compute shader vertex feed grass option, for unique effects. Geometry-based grass for easy emit grass from any mesh (Not compatible with Mac). Dynamic clouds shader. Cloud and tree formations creator with metablobs. Wires system, with static and fully dynamic options. Big range of cartoon shader options. Next generation outlining, in both shader and image effect. Particle Vegetation and fog options. Dynamic toon rain drops material. Toon water. Dynamic Verlet Chain system. Big collection of image effects (Flare, Shafts, Halftoning, Ripple, Diffusion, Gradient Fog, Star Glow). Customized unique drawing style image effect with multiple options. Cavity and ambient occlusion image effect. Toon skybox shader with gradient and posterize options. River generation system with spline-based mesh creation and toon river water shader. Watercolor shading. Watercolor dynamic decals for non-Interactive background regions. Toon terrain shader. GIBLION Planned and TBD Features: Many more options for all shaders, outline options, and effect. Add option for multiple instanced direct grass fields to co-exist in a map. Toon port city and Castle sample demos and assets release. Integration with Sky Master ULTIMATE and InfiniGRASS. Decal system for interactive regions (TBD).
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