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GeoCast: GPU Collider-Free Raycasting Engine

GeoCast: A high-speed GPU raycasting engine for precise and advanced raycasting in Unity projects, without the need for colliders.
GeoCast: GPU Collider-Free Raycasting Engine Asset Image GeoCast: A high-speed GPU raycasting engine for precise and advanced raycasting in Unity projects, without the need for colliders.

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$15
Category:
ToolsPhysics
Developer:
peanut button
Price:
$15
Rating:
(4 reviews)
Favorites:
77
Supported Unity Versions:
2022.3.18 or higher
Current Version:
1.1.4
Download Size:
509.17 KB
Last Update:
Aug 14, 2024
Description:
GeoCast is a cutting-edge GPU raycasting engine designed for Unity, providing unparalleled speed and accuracy for all your raycasting needs. It's ideal for developers seeking a robust and efficient solution, and is user-friendly with advanced features. GeoCast is suitable for various genres and has been battle-tested in production environments, ensuring reliability and performance. It eliminates the need for colliders, and is easy to combine with colliderless raycasts. GeoCast supports any renderer in Unity, including skinned mesh, mesh renderer, and line renderer. With easy integration and extensive customization options, GeoCast stands out as the ultimate tool for enhancing your Unity projects.
Technical Details:
GPU-Based Raycasting: Utilizes GPU for faster performance compared to traditional CPU methods. Production-Proven: Tested and used in our studio's games, ensuring high reliability and performance. Continuous Async Raycasting: Efficient batch processing for raycasting from static or continuously moving positions with minimal CPU blocking. User-Friendly: Designed for ease of use, making it accessible for developers of all skill levels. Flexible Object Marking: Allows dynamic marking and unmarking of objects for detection. URP and SRP Compatibility: Optimized for both Universal Render Pipeline and Scriptable Render Pipeline. No Colliders Needed: Perform accurate raycasting without the need for setting up and using colliders. Supports Any Renderer: Compatible with skinned mesh, mesh renderer, line renderer, and more. Advanced Features: Includes sample scenes for both URP and SRP, demonstrating basic and batch raycasting setups. Customization Options: Provides extensive customization to suit various project needs and genres.
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