Easy Asset Search

Generic Behavior Tree

A flexible and reusable behavior tree implementation for creating complex AI behaviors in Unity.
Generic Behavior Tree Asset Image A flexible and reusable behavior tree implementation for creating complex AI behaviors in Unity.

* This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost.
$4.99
Category:
ToolsBehavior-ai
Developer:
OSMX
Price:
$4.99
Favorites:
2
Supported Unity Versions:
2022.3.31 or higher
Current Version:
1.0
Download Size:
234.80 KB
Last Update:
Jul 24, 2024
Description:
The Generic Behaviour Tree package provides a robust framework for creating and managing AI behaviors in Unity. It is highly customizable and suitable for various game genres, from RPGs to shooters. With this package, you can easily define intricate AI decision-making processes using a tree structure composed of simple, reusable nodes.

Key features include:

* Modular Design: Easily create and combine different AI behaviors using nodes.
* Node States: Manage AI states with SUCCESS, FAILURE, RUNNING, and IDLE.
* Composite Nodes: Use Sequence and Selector nodes to build complex behavior trees.
* Data Context: Share data between nodes efficiently.
* Customizable Nodes: Extend the base Node class to create custom behaviors.
* Example Implementations: Includes example behaviors like patrol, attack, and seek.
* Integration Ready: Compatible with Unity's NavMeshAgent for navigation tasks.

The package includes:

* Core behavior tree scripts
* Example AI behaviors
* Comprehensive documentation

This package is compatible with all Unity platforms and includes detailed documentation. It is ideal for developers looking to enhance their AI systems with a structured and scalable approach.
Technical Details:
Key Features:
* Modular Design: Easily create and combine different AI behaviors using nodes.
* Node States: Manage AI states with SUCCESS, FAILURE, RUNNING, and IDLE.
* Composite Nodes: Use Sequence and Selector nodes to build complex behavior trees.
* Data Context: Share data between nodes efficiently.
* Customizable Nodes: Extend the base Node class to create custom behaviors.
* Example Implementations: Includes example behaviors like patrol, attack, and seek.
* Integration Ready: Compatible with Unity's NavMeshAgent for navigation tasks.

Package Contents:
* Core behavior tree scripts
* Example AI behaviors
* Comprehensive documentation

Compatibility:
* Compatible with all Unity platforms

Documentation and Support:
* Detailed documentation included
Continue »

Similar Packages