Fusion Multi Climb Tutorial - Multiplayer Sample
Build a dynamic, server-authoritative multiplayer parkour game with Photon Fusion Multi Climb Tutorial, learning client prediction, lag compensation, and KCCs in a four-part video series.

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- Category:
- Templates › Tutorials
- Developer:
- Photon Engine
- Price:
- FREE
- Favorites:
- 8
- Supported Unity Versions:
- 2022.3.54 or higher
- Current Version:
- 1.0
- Download Size:
- 11.84 MB
- Last Update:
- Jan 28, 2025
- Description:
- Photon Fusion Multi Climb is a first-person parkour racing tutorial that showcases how to set up a dynamic, server-authoritative multiplayer experience using Photon Fusion. This project demonstrates practical implementations of client prediction, lag compensation, and both Simple and Advanced Kinematic Character Controllers (KCCs). Whether you’re aiming to learn the ins and outs of Photon Fusion or want a ready-to-explore foundation for your next parkour or racing game, Multi Climb provides a clear path to get started. Key Features: Implementations of Client Prediction & Lag Compensation, Simple & Advanced KCC Usage, Parkour & PvP Elements, Server-Authoritative Architecture, Complete Tutorial Series. Achieve real-time player synchronization, Building a Game Loop, Expanding Movement Abilities, Adding PvP Interactions. Easy to Start, Easy to Extend. What’s Included: Full Unity scene setup, Scripts covering essential server-authoritative systems, Basic UI elements, Four-part video tutorials.
- Technical Details:
- Photon Fusion Multi Climb is a Unity package that includes a full Unity scene setup, scripts covering essential server-authoritative systems, basic UI elements, and four-part video tutorials. It demonstrates practical implementations of client prediction, lag compensation, and both Simple and Advanced Kinematic Character Controllers (KCCs). The package is designed to help developers build a dynamic, server-authoritative multiplayer parkour game. It includes a complete tutorial series, allowing developers to learn and implement the concepts in their own projects. The package is governed by the Photon Engine license terms.
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