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Fur Climbing System

This package provides a solution for free climbing on deformed meshes, such as colossus fur, mosses, and more, with a unique event system and walk/run functionality.
Fur Climbing System Asset Image This package provides a solution for free climbing on deformed meshes, such as colossus fur, mosses, and more, with a unique event system and walk/run functionality.

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$95
Category:
ToolsPhysics
Developer:
VinforLab Team
Price:
$95
Rating:
(6 reviews)
Favorites:
163
Supported Unity Versions:
2021.3.6 or higher
Current Version:
1.9.1
Download Size:
7.46 MB
Last Update:
Jan 14, 2025
Description:
The Fur Climbing System is a comprehensive solution for creating immersive climbing experiences in your Unity game. It allows your character to climb on bosses, mosses, and other deformed meshes, with a focus on realism and stability. The system includes 8+ components, 15+ events, and features like attaching objects to geometry, velocity control, and a brush tool for painting climbable areas.

The system is designed to work with deformed meshes, making it ideal for creating realistic climbing experiences on characters like dragons, giants, and colossi. The character's movement logic can be customized, and the system includes a demo scene, implementation tutorial, and PDF documentation to help you get started.

Key features include:

* Climbing on colossi/boss fur
* Walking on meshes without leaving them
* 8+ components to aid in climbing
* 15+ events in components
* Attach objects to geometry to stick blood, marks, arrows, etc.
* Velocity component for pendulums and character imbalances
* Brush tool for painting climbable areas
* Area Events feature to call actions when climbing in certain areas
* Debug details
* Ready-to-use options
* Demo scene included
* Implementation tutorial scene included
* PDF Documentation included
* Discord support

The system includes two climbing types: Surface Grab and Surface Walker, allowing for a range of climbing experiences.

Why choose this package? Other climbing systems may not be designed for climbing on deformed meshes, but this package is specifically tailored for this type of climbing. It provides a unique and realistic experience, allowing your character to climb on moving monsters and walk firmly on their surface. The system is designed to provide high performance and keep your character firm in the monster mesh, making it ideal for creating immersive and engaging climbing experiences.
Technical Details:
The Fur Climbing System includes the following features:

* Climbing on colossi/boss fur
* Walk on the meshes without leaving them
* 8+ components to aid in climbing
* 15+ events in components
* Attach objects to geometry to stick blood, marks, arrows, etc.
* Velocity component for pendulums and character imbalances
* Brush tool for painting climbable areas
* Area Events feature to call actions when climbing in certain areas
* Debug details
* Ready-to-use options
* Demo scene included
* Implementation tutorial scene included
* PDF Documentation included
* Discord support
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