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Fullscreen Editor Enhancer

Play, develop, and test your game in Fullscreen directly from within the Unity editor.
Fullscreen Editor Enhancer Asset Image Play, develop, and test your game in Fullscreen directly from within the Unity editor.

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$20
Category:
ToolsUtilities
Developer:
Muka Schultze
Price:
$20
Rating:
(217 reviews)
Favorites:
1679
Supported Unity Versions:
2019.4.40 or higher
Current Version:
2.2.8
Download Size:
3.47 MB
Last Update:
Sep 7, 2023
Description:
The Fullscreen Editor Enhancer is a plugin that allows you to play, develop, and test your game in Fullscreen mode directly from within the Unity editor. This feature-rich plugin provides a seamless experience, enabling you to work in a real gaming environment without the need to build your game. With its user-friendly interface and customizable shortcuts, you can easily switch between fullscreen and windowed modes, making it perfect for recording, testing, and tweaking your scene.

The plugin offers a range of features, including:

* Plug 'n' play functionality, working out of the box
* Great performance, optimized for disabling rendering of non-visible views
* Multi-screen support, allowing you to use as many monitors as you want
* Configurable to fit your needs
* Non-intrusive and clean code

You can use the plugin to:

* Play your game in fullscreen mode
* Edit your scene in fullscreen mode
* Record your gameplay
* Test your game in a real gaming environment
* Tweak your scene

The plugin is easy to use, with customizable shortcuts for fullscreening windows, including the game view, scene view, and main view. You can also use the API to create, toggle, and destroy fullscreen views using C# methods, supporting any kind of Editor Window.

The plugin is compatible with Windows, macOS, and Linux, with some features limitations on Linux. The source code is included, allowing you to customize and extend the plugin to fit your needs.
Technical Details:
Additional Features:

* Fullscreen on play: Works like maximize on play, but with fullscreen
* Mosaic: Configure one game view for each display, helping with testing games that support multiple displays
* Span: Span one fullscreen window across multiple displays
* Editor Fullscreen: Fullscreen Unity's main window
* API: Create, toggle, and destroy fullscreen views using C# methods, supporting any kind of Editor Window
* Keep the state: Changes made to the window during fullscreen are kept after exiting fullscreen

Supported Platforms:

* Windows: All features available, out-of-the-box multi-display fullscreen
* macOS: Not tested on multi-display setups; Has issues with display scaling on retina (high density) displays
* Linux: Requires wmctrl to be installed and a EWMH/NetWM compatible X Window Manager; Has some features limitations

Source code included!
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