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FSR 3 - Upscaling for Unity

Optimize and increase your framerate with AMD's FidelityFX Super Resolution 3.1, now in premiere for Unity!
FSR 3 - Upscaling for Unity Asset Image Optimize and increase your framerate with AMD's FidelityFX Super Resolution 3.1, now in premiere for Unity!

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$29.99
Category:
ToolsUtilities
Developer:
The Naked Dev
Price:
$29.99
Rating:
(52 reviews)
Favorites:
335
Supported Unity Versions:
2021.3.33 or higher
Current Version:
1.7.6
Download Size:
2.75 MB
Last Update:
Feb 5, 2025
Description:
FSR 3 - Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023, and Unity 6. Boost your frames with FSR 3 Upscaling for Unity! FSR 3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate. This Unity asset is created to interface with AMD's FidelityFX FSR 3. If your project is limited by GPU performance, FSR 3 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 3! FSR 3 has been designed for an easy setup, with an extensive documentation describing the process. Additionally, FSR 3 has been extensively tested with all default Unity Post-Processing, however we can't guarantee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it! By using a compute shader FSR back-end, we're able to support almost all platforms, check the Technical details below for which platforms are supported and tested. FSR 3 features a high quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project's performance! Don't want to use the upscaling, you're now also able to just use the TAA only. This asset currently has no Frame Generation support yet. This is currently under investigation, for it's current status you can join our Discord. Want an even better visual fidelity upscaling for all GPU brands? Add the new XeSS - Upscaling for Unity to your project! Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity. Sometimes FSR 3, XeSS and DLSS can prove too performance heavy for mobile or older devices, we released the blazingly fast SGSR 2 Mobile - Upscaling for Unity especially for this reason! If you run across any issue with implementing FSR 3, please read our Documentation or contact us on Discord or the Forum. Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue! These assets have added specific support for FSR 3 - Upscaling for Unity. Please note that these assets are not included! If you need support for these assets, please contact the original developer.
Technical Details:
Current supported Unity Render Pipelines: Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP). Current supported platforms*: Windows (DX11, DX12, Vulkan), Linux (Vulkan), MacOS (Metal), Playstation 4, Playstation 5, Xbox One, Xbox Series X|S, Nintendo Switch, iOS (Metal), Android (Vulkan), PCVR (BIRP & URP Multipass only). * For older and/or mobile platforms, the GPU rendering cost of FSR 3 can be higher than the gains, in our tests often FSR 3 did improve performance, but each project is different and can yield different results. Not supported platforms (for now): PCVR for HDRP, WebGL.
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