Seamless Portals for Unity
Create immersive and seamless teleportation effects in your Unity game with this easy-to-use portal system.

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- Category:
- 3D › Environments › Fantasy
- Developer:
- Damian Gonzalez
- Price:
- $24
- Rating:
- Favorites:
- 601
- Supported Unity Versions:
- 2020.3.27 or higher
- Current Version:
- 1.4.0
- Download Size:
- 688.67 KB
- Last Update:
- Oct 8, 2023
- Description:
- Seamless Portals for Unity is a powerful tool that allows you to create fluid and perfect teleportation effects in your game. With this asset, you can create portals that transport players seamlessly between different rooms, creating an impossible geometry effect. The portal system is easy to use, with a simple drag-and-drop interface and automatic setup. It's compatible with 1st and 3rd person controllers and includes advanced features like clones, filters, and optimized rendering. The asset also includes two player prefabs and is compatible with URP and HDRP pipelines.
The basic version of the asset includes:
* Seamless perfect teleportation
* 3 different basic structures
* Clones system
* Advanced filters and complete setup
* Super clean code with tooltips and comments
* Optimized rendering
* Compatible with 1st and 3rd person controllers
* Frustrum clipping alignment
The full version includes all the above features plus:
* Recursive rendering
* Multi-gravity teleportation
* Raycast through portals
* 5 additional archways
* 1 huge sci-fi portal 4K
* Dynamic surface portals
* 3rd person compatibility
The asset is easy to use and includes a detailed online documentation with examples and videos. The developer is also available to help with any questions or issues. - Technical Details:
- The asset is built using Unity and is compatible with URP and HDRP pipelines. It includes two player prefabs and is optimized for performance. The code is clean and well-documented, with tooltips and comments. The asset is also compatible with 1st and 3rd person controllers and includes advanced features like clones, filters, and optimized rendering.
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