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Flexible save system

A flexible save system for Unity that allows saving GameObjects, ScriptableObjects, and their data, with automatic respawning of prefab-based objects.
Flexible save system Asset Image A flexible save system for Unity that allows saving GameObjects, ScriptableObjects, and their data, with automatic respawning of prefab-based objects.

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FREE
Category:
Add-ons
Developer:
KROIA-Productions
Price:
FREE
Rating:
(9 reviews)
Favorites:
119
Supported Unity Versions:
2020.3.15 or higher
Current Version:
01.02.06
Download Size:
3.24 MB
Last Update:
Feb 17, 2025
Description:
The flexible save system is a user-friendly implementation for storing runtime data for various GameObjects. It enables saving and loading at runtime, and deleted objects can be automatically respawned if they were saved and exist as prefabs. Key features include saving serializable data, prefab-based objects, nested objects, and scriptable objects with IDs. The system also automatically saves position, rotation, and scale of savable objects, which can be toggled on or off via code or the Inspector. The documentation provides detailed information on usage and implementation.
Technical Details:
For a detailed description, please refer to the documentation: Flexible save system/Documentation/Flexible save system.pdf
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