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Fantasy Horde - Barbarians

Highly optimized barbarian characters for mobile use or massive hordes in your games, with low polycount, optimized bones, and simple shaders.
Fantasy Horde - Barbarians Asset Image Highly optimized barbarian characters for mobile use or massive hordes in your games, with low polycount, optimized bones, and simple shaders.

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$49.99
Category:
3DCharactersHumanoidsFantasy
Developer:
Polygonmaker
Price:
$49.99
Rating:
(22 reviews)
Favorites:
538
Supported Unity Versions:
3.5.7 or higher
Current Version:
1.9
Download Size:
190.54 MB
Last Update:
Mar 14, 2025
Description:
This package includes highly optimized barbarian characters for use in your games. The characters have a low polycount, optimized use of bones, and no normal maps, making them suitable for mobile use or creating massive hordes.

The package includes:

* 15 unique textures with Albedo, Specular, Glossiness, and Transparency maps
* 65 animations
* Animated character with optimized polygon count:
+ LOD0: 5000 tris
+ LOD1: 2500 tris
* The total polycount (tris) per model ranges from 1700 to 3000 (no gear to full gear)
* Very detailed 2K textures
* Ready to use with Mecanim
* Includes Face Rig

The package also includes extra features such as:

* Highly optimized and clean meshes
* Efficient UVs usage for higher quality with lower texture sizes
* Minimized number of materials and meshes for lower draw calls and high performance
* Top quality animations
* Clean project with no unnecessary files
* Handmade LODs for better performance

The package is compatible with URP and HDRP, and can be easily converted to these rendering pipelines. For mobile use, the package includes tips for optimizing the characters for different game types, such as FPS, third person, and RTS games.

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Technical Details:
The package includes 15 unique textures, 65 animations, and 3 LODs (5000, 2500, and 1700-3000 tris). The characters are ready to use with Mecanim and include Face Rig. The package is compatible with URP and HDRP, and can be easily converted to these rendering pipelines.
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