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Fantasy Bows

30 stylized bow models with icons! Optimized, clean materials, bow script for arrow alignment!
Fantasy Bows Asset Image 30 stylized bow models with icons! Optimized, clean materials, bow script for arrow alignment!

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$35
Category:
3DPropsWeapons
Developer:
Soft Kitty Studio
Price:
$35
Favorites:
8
Supported Unity Versions:
6000.0.25 or higher
Current Version:
1.0
Download Size:
267.45 MB
Last Update:
Mar 9, 2025
Description:
Unleash your creativity with this professionally crafted Fantasy Bows Pack, 30 unique bow models. with a handy bow script for arrow alignment and shooting. All with transparent Icons in PNG format! Key Features: Unique and stunning weapon designs to elevate your fantasy worlds. Optimized Models: Smart use of triangles and efficient UV space utilization. Clean Materials: Uniformly setup, using PBR shaders for each render pipeline. Clean Project: No extra animations or materials from fbx files, with properly scaled and centered models. Bow Functionality: Prefabs include a script to align the arrow with the bowstring for seamless gameplay. Whether you're creating an RPG, action, or fantasy game, this pack is the ultimate addition to your arsenal! Perfectly working with: Master Inventory Engine Master Character Creator The BGM in AssetStore Videos are AI Generated (Suno)
Technical Details:
Models: FBX models with 1000~3500 Triangles Textures: Texture Size: 4096*4096 px Texture Slots: BaseMap(Diffuse), MaskMap(Metallic, Ambient Occlusion,Smoothness),NormalMap, EmissiveMap Materials/Shader: HDRP: HDRP/Lit (HDRP Default Shader) URP: Custom shader based on URP Lit (Shader Graph) Built-In: Custom shader based on Standard Shader Icons: Icon Texture Size: 256*256 px Icon Texture Format: PNG with transparent background Demo Scene: Use Left/Right key to swap weapons Mouse drag to draw the bow. Api: This package includes an easy-to-use Bow String and Arrow Alignment API to ensure precise and realistic bow mechanics. With this API, you can dynamically align the bowstring and arrow with the player's hand during gameplay, creating a seamless and immersive experience. Drag Method: public void Drag(Transform _hand, GameObject _arrow) Purpose: Attaches the bowstring's drag point to a specific transform (e.g., the player’s hand or finger bone) and ensures the arrow aligns with the player's hand. Parameters: _arrow: The arrow GameObject that will align with the player's hand and rest on the bow's arrow window. _hand: The transform of the player’s hand (or finger) that pulls the bowstring. Use Case: Call this method in the begining of the bow-drawing phase of the animation to dynamically align the bowstring and arrow with the player’s hand and bow. Release Method: public void Release() Purpose: Releases the bowstring, simulating the string snapping back after being pulled, while also detaching the transform (e.g., the player's hand) and shoot the arrow. Behavior: This method ensures smooth animation for the bowstring release and prepares the bow for the next draw. Use Case: Call this method when the player finishes drawing the bow and releases the string to shoot the arrow.
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