Advanced Event System for Unity
A powerful event system for Unity that allows you to serialize almost any method and data type, with features like multiple callback types, custom arguments, and timeline support.

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- Category:
- Tools › Visual-scripting
- Developer:
- Felik
- Price:
- FREE
- Rating:
- Favorites:
- 18
- Supported Unity Versions:
- 2020.3.32 or higher
- Current Version:
- 1.1.0
- Download Size:
- 68.87 MB
- Last Update:
- Jan 23, 2023
- Description:
- Extended Events is an event system for Unity that provides a flexible and customizable way to handle events in your game or application. It allows you to serialize almost any method or data type, making it a powerful tool for a wide range of use cases.
With Extended Events, you can create multiple callback types in a single event object, invoke events with a delay, and even start or stop coroutines without using a separate method. You can also use custom parameter drawers to customize the way parameters are displayed in the Inspector.
Some of the key features of Extended Events include:
* Support for any method or operator with up to 8 parameters
* Support for instance methods defined on structs
* Support for methods with any return type
* Native serialization of various data types, including bool, int, float, and more
* Custom serializer and PropertyDrawer support for serializing any type
* Multiple callback types in a single event object
* Invoking events with a custom argument
* Timeline, coroutine, and iteration support
* Custom parameter drawers for any parameter on any method
Whether you're building a complex game or a simple application, Extended Events is a powerful tool that can help you handle events in a flexible and efficient way. - Technical Details:
- Extended Events supports any method or operator with up to 8 parameters, including instance methods defined on structs. It also supports methods with any return type and allows the returned value to be used as a parameter in other methods.
The package also includes native serialization support for various data types, including:
* bool
* int
* float
* string
* types derived from UnityEngine.Object
* interfaces defined on those types
* enums
* uint
* LayerMask
* Vector2
* Vector3
* Vector4
* Color
* Quaternion
* character
* Type
* Rect
* AnimationCurve
* Gradient
Additionally, users can create their own serializers and PropertyDrawers to serialize any type, including custom structs or classes.
Extended Events also allows users to create multiple callback types in a single event object, invoke events with a custom argument, and use timeline, coroutine, and iteration support. - Continue »