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Simplify Your Unity Workflow with Event Manager

Simplify game logic instantly with Event Manager. Reduce spaghetti code and effortlessly handle events with one-line triggers & subscriptions, and speed up your Unity workflow.
Simplify Your Unity Workflow with Event Manager Asset Image Simplify game logic instantly with Event Manager. Reduce spaghetti code and effortlessly handle events with one-line triggers & subscriptions, and speed up your Unity workflow.

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$19.99
Category:
ToolsUtilities
Developer:
Kenneth Develops
Price:
$19.99
Rating:
(7 reviews)
Favorites:
77
Supported Unity Versions:
2022.3.23 or higher
Current Version:
3.0.0
Download Size:
712.50 KB
Last Update:
Apr 11, 2025
Description:
Are you struggling with spaghetti code and messy dependencies? Event Manager streamlines your event-driven communication in Unity. Trigger and subscribe to events using only one line of code, reducing complexity and ensuring clean, maintainable game logic. Say goodbye to bloated scripts and hello to simplicity!

Event Manager is ideal for new or existing projects, and is fully operational within 10 minutes. It reduces dependencies, allows for fully customizable events, and is open-source and flexible. The package is also production-ready, lightweight, and efficient, with no FPS drops or overhead.

Example use-cases include replacing messy direct method calls with clean, decoupled event notifications. You can trigger events easily with one line of code, and subscribe to events with just one line as well.

Event Manager has consistent 5-star reviews since 2018, and has dedicated support available via email. Join hundreds of satisfied Unity developers who have made their workflow easier and code cleaner with Event Manager!
Technical Details:
Key features include:

* One-line simplicity: Trigger, subscribe, and unsubscribe with minimal code.
* Plug & play: Ready to integrate seamlessly into existing or new projects in minutes.
* Open-source: Fully documented source code included for maximum flexibility and transparency.
* Custom event data: Easily define your event payload – works with all data types (Unity classes, structs, enums, custom scripts).
* Code-less event listening: Easy-to-use EventListener for designer-friendly, no-code event subscriptions.
* Priority-based subscriptions: Control event execution order precisely, ensuring important logic executes first.
* Efficient & lightweight: Designed for optimal performance – smooth gameplay without FPS drops.
* Production-proven quality: Trusted by the community with continuous 5-star ratings since 2018.
* Comprehensive documentation: Clear, beginner-friendly online docs to guide you from start to finish.
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