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Endless - Infinite Terrain Generation

Endless is a procedural infinite terrain generation tool for Unity, creating expansive worlds at runtime with unique biomes and customizable features.
Endless - Infinite Terrain Generation Asset Image Endless is a procedural infinite terrain generation tool for Unity, creating expansive worlds at runtime with unique biomes and customizable features.

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$50
Category:
ToolsTerrain
Developer:
John McMahon
Price:
$50
Rating:
(4 reviews)
Favorites:
59
Supported Unity Versions:
2020.3.48 or higher
Current Version:
1.2
Download Size:
180.87 MB
Last Update:
May 28, 2024
Description:
Endless is a modern terrain generation tool that allows you to create endless procedural environments with little impact on performance. It includes features such as:

* High speed multi-threaded generation
* Completely deterministic generation
* Unique noise-based generation technique combining 3D and 2D noise
* Multi-threaded mesh generation using the marching cubes algorithm
* Terrain that streams at runtime, generating chunks around the player as they move
* Procedural object placement that can map to any aspect of the terrain
* Procedural triplanar shader for unique control over terrain rendering
* Deferred, batched physics collider generation for terrain meshes
* Simple events-based API for easy customization of the generation pipeline
* Support for HDRP water surfaces and custom water tiles
* Global terrain features, including roads and rivers
* Support for procedurally placed structures that deform the terrain around them

The tool includes a custom editor for easy iteration and customization, and a simple API for inserting custom code. All textures and models are provided under the CC0 license.

Important notes:
* This asset does not include any graphical assets.
* For support or inquiries, join the Discord or email johnmcmahondev@gmail.com.
Technical Details:
Endless uses a unique noise-based generation technique that combines both three-dimensional and two-dimensional noise. It also utilizes multi-threaded mesh generation and terrain streaming to generate chunks around the player as they move. The tool includes a simple events-based API for easy customization of the generation pipeline and supports HDRP water surfaces and custom water tiles.
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