Dynamic Resolution for URP
Dynamic Resolution for URP is a tool that handles dynamic resolution for URP games, using FSR/STP to reconstruct missing pixels and more, striking a balance between performance and visual quality.

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- Category:
- Tools › Integration
- Developer:
- JiRo Ent.
- Price:
- $34.99
- Rating:
- Favorites:
- 31
- Supported Unity Versions:
- 2021.3.35 or higher
- Current Version:
- 2.2.1
- Download Size:
- 5.37 MB
- Last Update:
- Mar 3, 2025
- Description:
- Dynamic Resolution for URP is a powerful tool that seamlessly integrates a dynamic resolution system into your URP game. It monitors performance in the background and adjusts rendering resolution to restore intended performance levels. Key features include performance monitoring, wide platform support, FSR integration for visual restoration, balanced performance and visual quality, developer control, and a volume system for targeted optimization. The tool also offers customizable quality presets, frame reconstruction, and advanced tweaks for fine control. It is compatible with any platform that URP supports, including PC, Mac, Linux, mobile, consoles, and handheld consoles.
- Technical Details:
- Key features include:
- Seamless Frame Rate: Maintain desired FPS target (30, 45, or 60) with dynamic adjustments to rendering resolution.
- Precision Control: Choose from multiple FPS calculation methods for responsiveness or stability.
- Quality Presets: Define customizable ranges for scaling resolution within three presets: Quality, Balanced, and Performance.
- Frame Reconstruction: Choose between Bilinear reconstruction or FSR 1.0 or Unity 6's STP for enhanced visuals at lower resolutions.
- Volume Overrides: Fine-tune specific areas of the game world with custom overrides for Quality Presets and FPS Targets.
- More Advanced Tweaks: Control MSAA values, adjust FPS tracking update rate, and define resolution step increments for finer control.
Note: Dynamic Resolution is less impactful when the CPU is the bottleneck, it only works best when the GPU is the bottleneck. - Continue »