Drift race track Desert at sunset
Unity asset representing a racing track, optimized for drifting games, but can be easily adapted for circuit racing, drag racing or point-to-point racing.

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- Category:
- 3D › Environments › Roadways
- Developer:
- Remote Focus Design
- Price:
- $18
- Favorites:
- 4
- Supported Unity Versions:
- 2022.3.50 or higher
- Current Version:
- 1.1.0
- Download Size:
- 84.81 MB
- Last Update:
- Jan 7, 2025
- Description:
- This meticulously crafted 3D asset features a winding, challenging track set against a breathtaking desert backdrop. As the sun dips below the horizon, casting long shadows across the sandy terrain, you'll experience a truly immersive and unforgettable racing experience.
The scene contains Unity terrain with multiple texture layers and object details (rocks, grass, cactus). The other objects present in the scene are: tires, signs (for speed and direction), checkpoint gates, trees, rocks.
The map can be traversed in both directions. Elements in the scene are grouped and labeled. Each entry starts with the prefix rfd_ so these resources can be easily located in your project.
The Asset folder is organized with folders: Materials, Models, Prefabs, Textures, Lighting.
The map makes use of prefabs. There are a total of 7 prefabs. Each prefab has its scale set to 1 on all axes and its position set to 0 on all axes. Double click on a prefab allows you to edit it and its children. Note: Changes will modify each prefab instance.
Model details:
- Speed pole: 28 | 52 | 26
- Race gate: 122 | 260 | 140
- Road signs: 20 | 36 | 18
- Rock: 1800 | 4700 | 2800
- Tire group (30 tires): 11000 | 2300 | 11500
- Tree: 400 | 800 | 430
- Wood fence: 200 | 300 | 140
All models and prefabs contain no animations. All models are UV mapped.
Texture details:
- On average, textures are 2048px x 2048px.
- The texture size depends on its purpose in scene, some objects have larger textures for more detail, other are smaller for far away placement.
- All textures are in PNG format, some have an active alpha channel (for example the plants).
- All textures have been properly set up in the editor (for example normal maps are flagged appropriately).
- There are no texture maps.
Lighting details:
- The project makes use of Universal Render Pipeline (URP).
- Light probes have been positioned in the map for best results when making use of them.
- The sun is the only light in the scene that is not set to static and its mode is set to Mixed, so the lightmapping is faster and the scene is better optimized.
- Models have the Generate lightmap UVs option checked for faster and better lightmapping.
Post processing details:
- The scene has post processing applied. The following effects are being used: Bloom, Depth of Field, Vignette, Color Adjustments and Chromatic Aberration.
Collision details:
- Models have collisions applied to them. Most objects use the Box collider to calculate collisions faster.
- Polygon count has been kept low, this track can be easily run or be optimized for mobile devices.
Notes:
- No audio, music, cars, scripts or other special effects are included in the package.
- You can contact me at by email if you want me to help you with something regarding this map. - Technical Details:
- Scene description: This is a Unity Asset representing a racing track, optimized for drifting games, but can be easily adapted for circuit racing, drag racing or point-to-point racing.
Scene contains Unity terrain with multiple texture layers and object details (rocks, grass, cactus). The other objects present in the scene are: tires, signs (for speed and direction), checkpoint gates, trees, rocks.
The map can be traversed in both directions. Elements in the scene are grouped and labeled. Each entry starts with the prefix rfd_ so these resources can be easily located in your project.
Structure:
- The Asset folder is organized with folders: Materials, Models, Prefabs, Textures, Lighting.
Prefabs:
- The map makes use of prefabs.
- There are a total of 7 prefabs.
- Each prefab has its scale set to 1 on all axes and its position set to 0 on all axes. Double click on a prefab allows you to edit it and its children. Note: Changes will modify each prefab instance.
Model details:
- Speed pole: 28 | 52 | 26
- Race gate: 122 | 260 | 140
- Road signs: 20 | 36 | 18
- Rock: 1800 | 4700 | 2800
- Tire group (30 tires): 11000 | 2300 | 11500
- Tree: 400 | 800 | 430
- Wood fence: 200 | 300 | 140
All models and prefabs contain no animations. All models are UV mapped.
Texture details:
- On average, textures are 2048px x 2048px.
- The texture size depends on its purpose in scene, some objects have larger textures for more detail, other are smaller for far away placement.
- All textures are in PNG format, some have an active alpha channel (for example the plants).
- All textures have been properly set up in the editor (for example normal maps are flagged appropriately).
- There are no texture maps.
Lighting details:
- The project makes use of Universal Render Pipeline (URP).
- Light probes have been positioned in the map for best results when making use of them.
- The sun is the only light in the scene that is not set to static and its mode is set to Mixed, so the lightmapping is faster and the scene is better optimized.
- Models have the Generate lightmap UVs option checked for faster and better lightmapping.
Post processing details:
- The scene has post processing applied. The following effects are being used: Bloom, Depth of Field, Vignette, Color Adjustments and Chromatic Aberration.
Collision details:
- Models have collisions applied to them. Most objects use the Box collider to calculate collisions faster.
- Polygon count has been kept low, this track can be easily run or be optimized for mobile devices.
Notes:
- No audio, music, cars, scripts or other special effects are included in the package.
- You can contact me at by email if you want me to help you with something regarding this map. - Continue »