DinoFracture - A Dynamic Fracture Library
DinoFracture is a dynamic fracture library for Unity that allows you to break apart any mesh at runtime or in the editor, creating fragmented pieces for optimal performance across all devices.

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- Category:
- Tools › Physics
- Developer:
- Entropy Software LLC
- Price:
- $40
- Rating:
- Favorites:
- 682
- Supported Unity Versions:
- 2019.4.40 or higher
- Current Version:
- 2.11.2
- Download Size:
- 21.48 MB
- Last Update:
- Sep 23, 2024
- Description:
- DinoFracture is a powerful tool for Unity developers that enables the breaking apart of any mesh in a scene, either at runtime or in the editor. This allows for optimal performance across all devices. The library offers a range of features, including the ability to shatter objects into many pieces or slice them using user-defined planes.
Example use cases include:
* Breaking glass windows on impact
* Chipping or crumbling walls and columns
* Collapsing a bridge by destroying its support pillars
* Exploding barrels and crates
* Annihilating doors after activating a switch
* Smashing fruit with a hammer
* Cutting zombies in half
New features in version 2.11 include:
* The addition of the ExplodeOnFracture component, which allows for an explosion force to be triggered locally at the point of impact
* The ability to convert between PreFracturedGeometry and RuntimeFracturedGeometry components via the inspector window
* General performance improvements, including reduced memory and CPU time when producing many fracture pieces
Other notable features include:
* Support for pre-fracturing meshes with chipping enabled
* Disconnected chipped sections will now fall automatically
* Works with Unity 2018-2023
* Fracture any mesh, even while the game is running
* Shatter into many pieces or define your own slicing planes
* Initiate shatters at a point of your choosing
* Easy to use API with example scene included
* Detect and view mesh topology errors in the editor
* Most common topology errors can be fixed during the fracturing process
* Joints are transferred automatically when connected objects are fractured
* Models can be prefractured for optimal performance directly in the editor
* Fracture many objects at once in the editor
* Works across all platforms, including WebGL
* Incredibly optimized results
* Fracturing is threaded on platforms that support multi-threading
* Many helper scripts to ease common functionality - Technical Details:
- Features:
* Works with Unity 2018-2023
* Fracture any mesh, even while the game is running
* Shatter into many pieces or define your own slicing planes
* Initiate shatters at a point of your choosing
* Easy to use API with example scene included
* Detect and view mesh topology errors in the editor
* Most common topology errors can be fixed during the fracturing process
* Joints are transferred automatically when connected objects are fractured
* Models can be prefractured for optimal performance directly in the editor
* Fracture many objects at once in the editor
* Works across all platforms, including WebGL
* Incredibly optimized results
* Fracturing is threaded on platforms that support multi-threading
* Many helper scripts to ease common functionality - Continue »