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DinoFracture - A Dynamic Fracture Library

DinoFracture is a dynamic fracture library for Unity that allows you to break apart any mesh at runtime or in the editor, creating fragmented pieces for optimal performance across all devices.
DinoFracture - A Dynamic Fracture Library Asset Image DinoFracture is a dynamic fracture library for Unity that allows you to break apart any mesh at runtime or in the editor, creating fragmented pieces for optimal performance across all devices.

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$40
Category:
ToolsPhysics
Developer:
Entropy Software LLC
Price:
$40
Rating:
(54 reviews)
Favorites:
682
Supported Unity Versions:
2019.4.40 or higher
Current Version:
2.11.2
Download Size:
21.48 MB
Last Update:
Sep 23, 2024
Description:
DinoFracture is a powerful tool for Unity developers that enables the breaking apart of any mesh in a scene, either at runtime or in the editor. This allows for optimal performance across all devices. The library offers a range of features, including the ability to shatter objects into many pieces or slice them using user-defined planes.

Example use cases include:

* Breaking glass windows on impact
* Chipping or crumbling walls and columns
* Collapsing a bridge by destroying its support pillars
* Exploding barrels and crates
* Annihilating doors after activating a switch
* Smashing fruit with a hammer
* Cutting zombies in half

New features in version 2.11 include:

* The addition of the ExplodeOnFracture component, which allows for an explosion force to be triggered locally at the point of impact
* The ability to convert between PreFracturedGeometry and RuntimeFracturedGeometry components via the inspector window
* General performance improvements, including reduced memory and CPU time when producing many fracture pieces

Other notable features include:

* Support for pre-fracturing meshes with chipping enabled
* Disconnected chipped sections will now fall automatically
* Works with Unity 2018-2023
* Fracture any mesh, even while the game is running
* Shatter into many pieces or define your own slicing planes
* Initiate shatters at a point of your choosing
* Easy to use API with example scene included
* Detect and view mesh topology errors in the editor
* Most common topology errors can be fixed during the fracturing process
* Joints are transferred automatically when connected objects are fractured
* Models can be prefractured for optimal performance directly in the editor
* Fracture many objects at once in the editor
* Works across all platforms, including WebGL
* Incredibly optimized results
* Fracturing is threaded on platforms that support multi-threading
* Many helper scripts to ease common functionality
Technical Details:
Features:

* Works with Unity 2018-2023
* Fracture any mesh, even while the game is running
* Shatter into many pieces or define your own slicing planes
* Initiate shatters at a point of your choosing
* Easy to use API with example scene included
* Detect and view mesh topology errors in the editor
* Most common topology errors can be fixed during the fracturing process
* Joints are transferred automatically when connected objects are fractured
* Models can be prefractured for optimal performance directly in the editor
* Fracture many objects at once in the editor
* Works across all platforms, including WebGL
* Incredibly optimized results
* Fracturing is threaded on platforms that support multi-threading
* Many helper scripts to ease common functionality
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